Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Thrasher: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
PvP: Added Fleet Arty Thrasher to improve Uni fleet alpha
Line 226: Line 226:
shipDNA=16242:486;7:434;1:526;1:3242;1:2046;1:11297;1:185;1::|
shipDNA=16242:486;7:434;1:526;1:3242;1:2046;1:11297;1:185;1::|
skills=Electronics IV</li><li>Minmatar Frigate III</li><li>Destroyers I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting III</li><li>Signature Analysis III</li><li>Afterburner III</li><li>High Speed Maneuvering I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Shield Operation III</li><li>Shield Upgrades III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Propulsion Jamming I</li><li>Hull Upgrades II|
skills=Electronics IV</li><li>Minmatar Frigate III</li><li>Destroyers I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting III</li><li>Signature Analysis III</li><li>Afterburner III</li><li>High Speed Maneuvering I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Shield Operation III</li><li>Shield Upgrades III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Propulsion Jamming I</li><li>Hull Upgrades II|
notes=Use the MicroWarpdrive to get within range, but don't run it permanently.}}     {{ShipFitting|
notes=Use the MicroWarpdrive to get within range, but don't run it permanently.}}   {{ShipFitting|
ship=Thrasher|
ship=Thrasher|
shipTypeID=16242|
shipTypeID=16242|
fitName=PvP T2-AC|
fitName=Arty Fleet Thrasher|
fitID=PvP-T2-AC|
fitID=Arty Fleet Thrasher|
high1name=200mm AutoCannon II|
high1name=250mm Light Artillery Cannon I|
high1typeID=2889|
high1typeID=487|
high2name=200mm AutoCannon II|
high2name=250mm Light Artillery Cannon I|
high2typeID=2889|
high2typeID=487|
high3name=200mm AutoCannon II|
high3name=250mm Light Artillery Cannon I|
high3typeID=2889|
high3typeID=487|
high4name=200mm AutoCannon II|
high4name=250mm Light Artillery Cannon I|
high4typeID=2889|
high4typeID=487|
high5name=200mm AutoCannon II|
high5name=250mm Light Artillery Cannon I|
high5typeID=2889|
high5typeID=487|
high6name=200mm AutoCannon II|
high6name=250mm Light Artillery Cannon I|
high6typeID=2889|
high6typeID=487|
high7name=200mm AutoCannon II|
high7name=250mm Light Artillery Cannon I|
high7typeID=2889|
high7typeID=487|
high8name=open|
high8name=open|
mid1name=1MN Microwarpdrive II|
mid1name=Medium Shield Extender I|
mid1typeID=440|
mid1typeID=3829|
mid2name=Medium Shield Extender II|
mid2name=1MN Microwarpdrive I|
mid2typeID=3831|
mid2typeID=434|
mid3name=Warp Disruptor II|
mid3name=Warp Scrambler I|
mid3typeID=3244|
mid3typeID=447|
low1name=Gyrostabilizer II|
low1name=Damage Control I|
low1typeID=519|
low1typeID=2046|
low2name=Damage Control II|
low2name=Micro Auxiliary Power Core I|
low2typeID=2048|
low2typeID=11563|
charge1name=Barrage S x1|
charge1name=Republic Fleet EMP S x280|
charge1typeID=12625|
charge1typeID=21898|
charge2name=open|
charge2name=open|
charge3name=open|
charge3name=open|
charge4name=open|
charge4name=open|
charge5name=open|
charge5name=open|
rig1name=Small Projectile Burst Aerator I|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31668|
rig1typeID=31716|
rig2name=Small Projectile Metastasis Adjuster I|
rig2name=Small Anti-Thermal Screen Reinforcer I|
rig2typeID=31704|
rig2typeID=31752|
rig3name=Small Core Defense Field Extender I|
rig3name=Small Anti-Thermal Screen Reinforcer I|
rig3typeID=31788|
rig3typeID=31752|
difficulty=2|
difficulty=0|
warsop=Y|
warsop=Y|
warsopReason=|
warsopReason=|
version=RET 1.0|
version=RET 1.1|
shipDNA=16242:2889;7:440;1:3244;1:3831;1:519;1:2048;1:31668;1:31704;1:31788;1:12625;1::|
shipDNA=16242:487;7:434;1:447;1:3829;1:2046;1:11563;1:31716;1:31752;2:21898;280::|
skills=Engineering V</li><li>Electronics IV</li><li>Weapon Upgrades IV|
skills=Engineering IV</li><li>Electronics IV</li><li>Shield Upgrades IV</li><li>|
notes=Always fight in deep falloff. I orbit around 11km from target. The point has a range of 20km and my falloff is 11.3km.</li><li>If you change the disruptor to a scrambler you'll have enough cpu over to fit a small neut or nos.</li><li>Pulse the MWD to get in range and to stay there.}}
notes=Use MWD to get into range, group guns. Lock the primary. Press F1.</li><li></li><li>This fit uses Meta-0 modules available from the Uni Hangar.  You can get much better performance if you upgrade to Meta-2 gear.}}


==Tactics==
==Tactics==