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Raptor: Difference between revisions

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Fitting: Added fleet interceptor fit
Line 130: Line 130:
skills=|
skills=|
notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.}}
notes=This fit is pretty fragile, can't really tank anything with decent guns. Good for gatecamps or other fleets where quick locking is important and other tackle will be available soon.}}
{{ShipFitting|
ship=Raptor|
shipTypeID=11178|
fitName=Fleet Interceptor|
fitID=Fleet-Interceptor|
high1name=125mm Gatling AutoCannon II|
high1typeID=2873|
high2name=125mm Gatling AutoCannon II|
high2typeID=2873|
high3name=125mm Gatling AutoCannon II|
high3typeID=2873|
high4name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Medium Shield Extender II|
mid2typeID=3831|
mid3name=Warp Disruptor II|
mid3typeID=3244|
low1name=Micro Auxiliary Power Core I|
low1typeID=11563|
low2name=Damage Control II|
low2typeID=2048|
low3name=Overdrive Injector System II|
low3typeID=1236|
charge1name=Republic Fleet EMP S x1000|
charge1typeID=21898|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Ionic Field Projector I|
rig1typeID=31274|
rig2name=Small Polycarbon Engine Housing I|
rig2typeID=31177|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=11178:2873;3:3244;1:3831;1:5973;1:1236;1:2048;1:11563;1:31177;1:31274;1:21898;1000::|
skills=Interceptors 4|
notes=Getting Interceptors 4 will give you a 28.8km point.</li><li>The MSE will give you the chance to survive making mistakes on your orbits. For gate-camp situations, a Sensor Booster may be substituted.</li><li>Use the guns to shoot off drones that attack you or get on extra kill mails.}}


==Tactics==
==Tactics==