Difference between revisions of "Rifter"
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|info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. | |info=The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. | ||
− | |bonuses=<b>Minmatar Frigate | + | |bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>5% bonus to Small Projectile Turret damage<br>7.5% bonus to Small Projectile Turret tracking |
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Revision as of 05:27, 1 April 2013
RELATED UNI-WIKI REFERENCES
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The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Rifter is considered by many to be the best all round t1 frigate in the game. It is fast and agile, with a balanced slot layout allowing it to be armour or shield tanked and fit for tackle or damage dealing. Its bonused weapon system uses no capacitor, allowing it to deal damage and defend itself from drones without compromising its ability to hold tackle.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
Recommended Certificates
- Core Competency Basic
- Armour Tanking Basic
- Frigate Projectile Turrets Basic
Fitting
Generic Eve Uni Fittings
These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessarily the best.
200mm AutoCannon I
200mm AutoCannon I
200mm AutoCannon I
Light Missile Launcher I
1MN Microwarpdrive I
Stasis Webifier I
Warp Disruptor I
Nanofiber Internal Structure I
Overdrive Injector System I
Overdrive Injector System I
EMP S x1
Mjolnir Light Missile x1
- Minmatar Frigate III
- Missile Launcher Operation I
- Energy Systems Operation III
- Energy Management III
- Energy Grid Upgrades II
- Electronics Upgrades I
- Long Range Targeting II
- Targeting IV
- Signature Analysis III
- Hull Upgrades I
- Standard Missiles I
- Evasive Maneuvering II
- Warp Drive Operation II
- Mechanic III
- Hull Upgrades III
- Shield Management III
- Repair Systems III
- Missile Launcher Operation III
- Propulsion Jamming I
- High Speed Maneuvering I
- Gunnery III
- Rapid Firing II
- Sharpshooter I
- Motion Prediction III
- Gunnery IV
- Trajectory Analysis II
- Standard Missiles III
- This setup is intended for fleet use. See the tackling guide.
- Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Experimental 1MN Afterburner I
Explosive Deflection Amplifier I
Medium Shield Extender I
Shield Power Relay I
Shield Power Relay I
Shield Power Relay I
Fusion S x1
- Energy Grid Upgrades II
- Shield Operation II
- Gunnery II
- Small Projectile Turret III
- Afterburner I
- Minmatar Frigate III
- Shield Upgrades I
- With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
- You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
- With Engineering IV you have the option of fitting 150mm autocannons.
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
1MN Afterburner II
Medium Subordinate Screen Stabilizer I
Fleeting Warp Disruptor I
Gyrostabilizer II
Damage Control II
Nanofiber Internal Structure II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Barrage S x1
- Engineering V
- Electronics IV
- Weapon Upgrades III
- The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs.
- This is a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.
150mm Light AutoCannon I
150mm Light AutoCannon I
150mm Light AutoCannon I
1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Micro Auxiliary Power Core I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Phased Plasma S x1
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Micro Auxiliary Power Core I
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Republic Fleet Phased Plasma S x1
- This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
Tactics
For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
Both of these techniques are elaborated in the EVE uni guide to tackling
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!
For more on tackling please see: EVE uni guide to tackling
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.