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skills=| | skills=| | ||
notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}} | notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}} | ||
{{ShipFitting| | |||
ship=Oracle| | |||
shipTypeID=4302| | |||
fitName=PvP Beam Snipe| | |||
fitID=PvP-Beam-Snipe| | |||
high1name=Tachyon Beam Laser II| | |||
high1typeID=3065| | |||
high2name=Tachyon Beam Laser II| | |||
high2typeID=3065| | |||
high3name=Tachyon Beam Laser II| | |||
high3typeID=3065| | |||
high4name=Tachyon Beam Laser II| | |||
high4typeID=3065| | |||
high5name=Tachyon Beam Laser II| | |||
high5typeID=3065| | |||
high6name=Tachyon Beam Laser II| | |||
high6typeID=3065| | |||
high7name=Tachyon Beam Laser II| | |||
high7typeID=3065| | |||
high8name=Tachyon Beam Laser II| | |||
high8typeID=3065| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=Tracking Computer II| | |||
mid2typeID=1978| | |||
mid3name=Sensor Booster II| | |||
mid3typeID=1952| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Heat Sink II| | |||
low2typeID=2364| | |||
low3name=Heat Sink II| | |||
low3typeID=2364| | |||
low4name=Heat Sink II| | |||
low4typeID=2364| | |||
low5name=Heat Sink II| | |||
low5typeID=2364| | |||
low6name=Heat Sink II| | |||
low6typeID=2364| | |||
charge1name=Optimal Range Script x1| | |||
charge1typeID=28999| | |||
charge2name=Targeting Range Script x1| | |||
charge2typeID=29009| | |||
charge3name=Imperial Navy Multifrequency L x8| | |||
charge3typeID=23105| | |||
charge4name=Imperial Navy Xray L x8| | |||
charge4typeID=23109| | |||
charge5name=Imperial Navy Standard L x8| | |||
charge5typeID=23113| | |||
charge6name=Aurora L x8| | |||
charge6typeID=12824| | |||
rig1name=Medium Processor Overclocking Unit I| | |||
rig1typeID=4395| | |||
rig2name=Medium Energy Collision Accelerator I| | |||
rig2typeID=31456| | |||
rig3name=Medium Ionic Field Projector I| | |||
rig3typeID=31276| | |||
difficulty=2| | |||
warsop=A| | |||
warsopReason=| | |||
version=RET 1.1| | |||
shipDNA=4302:3065;8:1952;1:1978;1:6005;1:2048;1:2364;5:4395;1:31276;1:31456;1:12824;8:23105;8:23109;8:23113;8:28999;1:29009;1::| | |||
skills=| | |||
notes=Designed as a snipe fit, able to project damage to 150 km</li><li>EHP is only 13840 with all skills at level V, so this is a true glass cannon. The ship's main defense is to stay out of range of its opponents.</li><li>Damage varies from 940 dps at 38 + 32 km with Imperial Navy Multifrequency to 542 dps at 137 + 32 km with Aurora.</li><li>Targeting range is about 158 km. At maximum range with Aurora the effective damage is 400 dps.</li><li>Like most Amarr ships, good fitting skills are required to fly this ship}} | |||
==Tactics== | ==Tactics== | ||