More actions
Updated Required Skills and Training time |
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shipDNA=4302:3057;8:2281;1:5975;1:8529;1:1999;2:2364;3:5839;1:31718;1:31790;2:12816;8:12820;8:23105;8::| | shipDNA=4302:3057;8:2281;1:5975;1:8529;1:1999;2:2364;3:5839;1:31718;1:31790;2:12816;8:12820;8:23105;8::| | ||
skills=| | skills=| | ||
notes=}} {{ShipFitting| | notes=}} | ||
{{ShipFitting| | |||
ship=Oracle| | ship=Oracle| | ||
shipTypeID=4302| | shipTypeID=4302| | ||
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shipDNA=4302:3057;8:1978;1:5975;1:6173;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:12820;1:28999;1::| | shipDNA=4302:3057;8:1978;1:5975;1:6173;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:12820;1:28999;1::| | ||
skills=Battlecruiser V</li><li>Large Pulse Laser Specialization IV</li><li>good gunnery skills| | skills=Battlecruiser V</li><li>Large Pulse Laser Specialization IV</li><li>good gunnery skills| | ||
notes=Also consider a cap booster instead of 2nd Tracking Computer}}{{ShipFitting| | notes=Also consider a cap booster instead of 2nd Tracking Computer}} | ||
{{ShipFitting| | |||
ship=Oracle| | ship=Oracle| | ||
shipTypeID=4302| | shipTypeID=4302| | ||
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shipDNA=4302:7171;8:2032;3:1999;2:2364;3:3530;1:31372;2:31480;1:23105;1:23107;1::| | shipDNA=4302:7171;8:2032;3:1999;2:2364;3:3530;1:31372;2:31480;1:23105;1:23107;1::| | ||
skills=| | skills=| | ||
notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>If possible, a T2 Locus Coordinator is great</li><li>Depending on your cap skills and how used to this fit you are, you may want to move up to a 4 heat sink set up similar to the T2 fit for extra dps</li><li> | notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>If possible, a T2 Locus Coordinator is great</li><li>Depending on your cap skills and how used to this fit you are, you may want to move up to a 4 heat sink set up similar to the T2 fit for extra dps</li><li>Use Imperial Navy Multifrequency for below 55KM, Gamma for 55+}} | ||
{{ShipFitting| | |||
ship=Oracle| | ship=Oracle| | ||
shipTypeID=4302| | shipTypeID=4302| | ||
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charge4name=Imperial Navy Xray L x8| | charge4name=Imperial Navy Xray L x8| | ||
charge4typeID=23109| | charge4typeID=23109| | ||
charge5name= | charge5name=Aurora L x8| | ||
charge5typeID | charge5typeID=12824| | ||
rig1name=Medium Processor Overclocking Unit I| | rig1name=Medium Processor Overclocking Unit I| | ||
rig1typeID=4395| | rig1typeID=4395| | ||
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warsop=A| | warsop=A| | ||
warsopReason=| | warsopReason=| | ||
version= | version=ODY 1.0| | ||
shipDNA=4302:3065;8:1952;1:1978;1:6005;1:2048;1:2364;5:4395;1:31276;1:31456;1:12824;8:23105;8:23109;8:23113;8:28999;1:29009;1::| | shipDNA=4302:3065;8:1952;1:1978;1:6005;1:2048;1:2364;5:4395;1:31276;1:31456;1:12824;8:23105;8:23109;8:23113;8:28999;1:29009;1::| | ||
skills=| | skills=| | ||
notes=Designed as a snipe fit, able to project damage to 150 km</li><li> | notes=Designed as a snipe fit, able to project damage to 150 km</li><li>This is a true glass cannon. The ship's main defense is to stay out of range of its opponents. With all skills at V and before boost, has only 13.8 K EHP. It flies at 550 m/s (700 m/s with AB on overheat) and align in 9.2 s with AB on (6.8 s off)</li><li>Damage varies from 940 dps at 38 + 32 km with Imperial Navy Multifrequency to 542 dps at 137 + 32 km with Aurora.</li><li>Targeting range is about 158 km. At maximum range with Aurora the effective damage is 400 dps.</li><li>Like most Amarr ships, good fitting skills are required to fly this ship.</li><li>If you do not have the skills to equip the tech II guns, see the fit below}} | ||
{{ShipFitting| | |||
ship=Oracle| | |||
shipTypeID=4302| | |||
fitName=PvP Beam Snipe - Meta 4 lasers| | |||
fitID=PvP-Beam-Snipe---Meta-4-lasers| | |||
high1name=Tachyon Modulated Energy Beam I| | |||
high1typeID=7171| | |||
high2name=Tachyon Modulated Energy Beam I| | |||
high2typeID=7171| | |||
high3name=Tachyon Modulated Energy Beam I| | |||
high3typeID=7171| | |||
high4name=Tachyon Modulated Energy Beam I| | |||
high4typeID=7171| | |||
high5name=Tachyon Modulated Energy Beam I| | |||
high5typeID=7171| | |||
high6name=Tachyon Modulated Energy Beam I| | |||
high6typeID=7171| | |||
high7name=Tachyon Modulated Energy Beam I| | |||
high7typeID=7171| | |||
high8name=Tachyon Modulated Energy Beam I| | |||
high8typeID=7171| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=Tracking Computer II| | |||
mid2typeID=1978| | |||
mid3name=Sensor Booster II| | |||
mid3typeID=1952| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Heat Sink II| | |||
low2typeID=2364| | |||
low3name=Heat Sink II| | |||
low3typeID=2364| | |||
low4name=Heat Sink II| | |||
low4typeID=2364| | |||
low5name=Heat Sink II| | |||
low5typeID=2364| | |||
low6name=Heat Sink II| | |||
low6typeID=2364| | |||
charge1name=Optimal Range Script x1| | |||
charge1typeID=28999| | |||
charge2name=Targeting Range Script x1| | |||
charge2typeID=29009| | |||
charge3name=Imperial Navy Multifrequency L x8| | |||
charge3typeID=23105| | |||
charge4name=Imperial Navy Xray L x8| | |||
charge4typeID=23109| | |||
charge5name=Imperial Navy Microwave L x8| | |||
charge5typeID=23117| | |||
rig1name=Medium Energy Locus Coordinator I| | |||
rig1typeID=31480| | |||
rig2name=Medium Energy Collision Accelerator I| | |||
rig2typeID=31456| | |||
rig3name=Medium Ionic Field Projector I| | |||
rig3typeID=31276| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=ODY 1.0| | |||
shipDNA=4302:7171;8:1952;1:1978;1:6005;1:2048;1:2364;5:31276;1:31456;1:31480;1:23105;8:23109;8:23113;8:23117;8:28999;1:29009;1::| | |||
skills=| | |||
notes=A fit very similar to the Tech II fit above, but using the Meta 4 laser. The Meta 4 laser uses less CPU than the Tech II version, allowing to replace the Processor Overclocking Rig by an Energy Locus Coordinator.</li><li>With all skills at V and before boost, the ship has 13.8 K EHP, flies at 550 m/s (700 m/s with afterburner on overheat) and align in 9.2 s with AB on (6.8 s off). This is the same as the Tech II fit.</li><li>Damage varies between 850 dps at 43 + 32 km (note the increased optimal) with Imperial Navy Multifrequency to 427 at 120 + 32 km with Imperial Navy Microwave.</li><li>The afterburner can be switched to a microwarpdrive</li><li>Always carry a Tracking Range Script for close work.}} | |||
==Tactics== | ==Tactics== | ||