Difference between revisions of "Onyx"

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m (Updated resist bonus for odyssey)
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|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
 
|reqskills=*Caldari Cruiser V<small>29d 15h 6m</small>
**Spaceship Command III<small>4h 26m</small>
+
**Caldari Destroyer III<small>8h 53m</small>
**Caldari Frigate IV<small>2d 2h 17m</small>
+
***Caldari Frigate III<small>8h 53m</small>
 
*Heavy Interdictors I<small>50m</small>
 
*Heavy Interdictors I<small>50m</small>
**Weapon Upgrades V<small>11d 20h 26m</small>
 
**Spaceship Command V<small>5d 22h 13m</small>
 
 
**Propulsion Jamming V<small>17d 18h 40m</small>
 
**Propulsion Jamming V<small>17d 18h 40m</small>
|totaltraintime=67d 12h 0m
+
**Graviton Physics IV<small>5d 5h 42m</small>
 +
***Engineering IV<small>5d 17h 46m</small>
 +
***Science V<small>5d 17h 46m</small>
 +
**Spaceship Command V<small>5d 17h 46m</small>
 +
|totaltraintime=70d 15h 25m
 
 
 
|forumlinks=
 
|forumlinks=

Revision as of 03:09, 1 July 2013

EVE University Database
 
Ship Database
Onyx
CornerT2h.png
Onyx
Caldari State
Caldari State
Heavy Interdictors
Moa Class
RELATED UNI-WIKI REFERENCES

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Cruiser Skill Bonus:
5% bonus to kinetic missile damage and 4% bonus to shield resistances per level
Heavy Interdictors Skill Bonus:
10% bonus to heavy assault and heavy missile velocity and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators

Required Skills
  • Caldari Cruiser V29d 15h 6m
    • Caldari Destroyer III8h 53m
      • Caldari Frigate III8h 53m
  • Heavy Interdictors I50m
    • Propulsion Jamming V17d 18h 40m
    • Graviton Physics IV5d 5h 42m
      • Engineering IV5d 17h 46m
      • Science V5d 17h 46m
    • Spaceship Command V5d 17h 46m
Training Time what's this?
70d 15h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³
, Eagle
Eagle.jpg
CornerT2s.png
Eagle
Heavy Assault Cruisers Moa Class
Icon hi slot.png5 (1/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png440 tf
Icon velocity.png160 m/sec
Icon capacity.png550 m³

Ship Attributes

Fittings
Powergrid
powergrid
835 MW
CPU
cpu output
560 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
198 m/s
Inertia Modifier
inertia modifier (agility)
0.549
Warp Speed
inertia modifier (agility)
3.8 AU/s
Base Time to Warp
base time to warp
11.74 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
16 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
235 mm
Structure
Structure Hitpoints
structure hitpoints
1,406 HP
Mass
ship mass
15,420,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,196 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86
KIN
kinetic resistance
63
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,004 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Onyx is the Caldari Heavy Interdictor. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Onyx is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Onyx and the Minmatar Broadsword have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP

Skills

Further information about additional or recommended skills to pilot Onyx for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Onyx.

Tactics

No sub-article about Onyx roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Onyx here.