Difference between revisions of "Armageddon"

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m (→‎Summary: High slots don't affect how to tank.)
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skills=|
 
skills=|
 
notes=Fitted for Odyssey</li><li>PvP / dual prop fit</li><li>Either one of the prop modules could be replaced with a scram, a point or a web, to taste.</li><li>Main damage is from drones. Change drone size as appropriate.</li><li>125 m3 of drone bay capacity is still available with the proposed fit and should be filled to taste.</li><li>Pulse lasers will do about 15 - 30% of the overall damage, depending on range and drone size. Laser range varies between 14 + 7.5 with Conflagration to 41 + 7.5 with Scorch.}}
 
notes=Fitted for Odyssey</li><li>PvP / dual prop fit</li><li>Either one of the prop modules could be replaced with a scram, a point or a web, to taste.</li><li>Main damage is from drones. Change drone size as appropriate.</li><li>125 m3 of drone bay capacity is still available with the proposed fit and should be filled to taste.</li><li>Pulse lasers will do about 15 - 30% of the overall damage, depending on range and drone size. Laser range varies between 14 + 7.5 with Conflagration to 41 + 7.5 with Scorch.}}
 +
{{ShipFitting|
 +
ship=Armageddon|
 +
shipTypeID=643|
 +
fitName=All neut mk2|
 +
fitID=All-neut-mk2|
 +
high1name=Heavy Unstable Power Fluctuator I|
 +
high1typeID=16479|
 +
high2name=Heavy Unstable Power Fluctuator I|
 +
high2typeID=16479|
 +
high3name=Heavy Unstable Power Fluctuator I|
 +
high3typeID=16479|
 +
high4name=Heavy Unstable Power Fluctuator I|
 +
high4typeID=16479|
 +
high5name=Heavy Unstable Power Fluctuator I|
 +
high5typeID=16479|
 +
high6name=Heavy Unstable Power Fluctuator I|
 +
high6typeID=16479|
 +
high7name=Heavy Unstable Power Fluctuator I|
 +
high7typeID=16479|
 +
mid1name=100MN Afterburner II|
 +
mid1typeID=12068|
 +
mid2name=Phased Muon ECCM Caster I|
 +
mid2typeID=7220|
 +
mid3name=Heavy Capacitor Booster II|
 +
mid3typeID=3578|
 +
mid4name=Warp Disruptor II|
 +
mid4typeID=3244|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=Armor Thermic Hardener II|
 +
low2typeID=11648|
 +
low3name=Power Diagnostic System II|
 +
low3typeID=1541|
 +
low4name=1600mm Reinforced Steel Plates II|
 +
low4typeID=20353|
 +
low5name=1600mm Reinforced Steel Plates II|
 +
low5typeID=20353|
 +
low6name=Armor Kinetic Hardener II|
 +
low6typeID=11644|
 +
low7name=Armor Explosive Hardener II|
 +
low7typeID=11646|
 +
drone1name=Garde II x5|
 +
drone1typeID=28211|
 +
drone2name=Bouncer II x5|
 +
drone2typeID=28215|
 +
drone3name=Vespa EC-600 x5|
 +
drone3typeID=23705|
 +
drone4name=Valkyrie II x5|
 +
drone4typeID=21640|
 +
drone5name=Warrior II x5|
 +
drone5typeID=2488|
 +
charge1name=Navy Cap Booster 800 x1|
 +
charge1typeID=32014|
 +
charge2name=open|
 +
charge3name=open|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=Large Anti-EM Pump I|
 +
rig1typeID=25736|
 +
rig2name=Large Trimark Armor Pump I|
 +
rig2typeID=25894|
 +
rig3name=Large Trimark Armor Pump I|
 +
rig3typeID=25894|
 +
difficulty=0|
 +
warsop=A|
 +
warsopReason=|
 +
version=ODY 1.0|
 +
shipDNA=643:16479;7:3244;1:3578;1:7220;1:12068;1:1541;1:2048;1:11644;1:11646;1:11648;1:20353;2:25736;1:25894;2:2488;5:21640;5:23705;5:28211;5:28215;5:32014;1::|
 +
skills=|
 +
notes=Requires an incoming ET from guardian/aug to run cap stable}}
  
 
==Tactics==
 
==Tactics==

Revision as of 09:12, 5 August 2013

EVE University Database
 
Ship Database
Armageddon
Armageddon
Amarr Empire
Amarr Empire
Standard Battleships
Armageddon Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.

SHIP BONUSES

Amarr Battleship Skill Bonus:
10% bonus to Drone damage and Hit Points
10% bonus to Energy Neutralizer and Energy Vampire range

Required Skills
  • Amarr Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
Training Time what's this?
6d 7h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
, Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
, Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
550 tf
Capacitor
capacitor
6,200 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/s
Inertia Modifier
inertia modifier (agility)
0.13
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.96 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
21 points
Sig. Radius
signature radius
450 m
Scan Res.
scan resolution
110 mm
Structure
Structure Hitpoints
structure hitpoints
8,000 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
6,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked.

Like the Dragoon and Curse, the Armageddon has bonuses to energy neutraliser range (not amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.

Skills

Further information about additional or recommended skills to pilot Armageddon for a specific or it's common role(s) can be written here.

Fitting

Armageddon PvP Pulse
Armageddon: Armageddon PvP Pulse
EFT
[Armageddon, Armageddon PvP Pulse]
Heavy Energy Neutralizer II
Heavy Nosferatu II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II
Dual Heavy Pulse Laser II

Prototype 100MN Microwarpdrive I
Experimental 100MN Afterburner I
Cap Recharger II
Medium Capacitor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Energy Collision Accelerator I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5

Cap Booster 200 x1
Conflagration L x1
Imperial Navy Gamma L x1
Imperial Navy Ultraviolet L x1
Scorch L x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fitted for Odyssey
  • PvP / dual prop fit
  • Either one of the prop modules could be replaced with a scram, a point or a web, to taste.
  • Main damage is from drones. Change drone size as appropriate.
  • 125 m3 of drone bay capacity is still available with the proposed fit and should be filled to taste.
  • Pulse lasers will do about 15 - 30% of the overall damage, depending on range and drone size. Laser range varies between 14 + 7.5 with Conflagration to 41 + 7.5 with Scorch.


All neut mk2
Armageddon: All neut mk2
EFT
[Armageddon, All neut mk2]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

100MN Afterburner II
Phased Muon ECCM Caster I
Heavy Capacitor Booster II
Warp Disruptor II

Damage Control II
Armor Thermic Hardener II
Power Diagnostic System II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Armor Kinetic Hardener II
Armor Explosive Hardener II

Large Anti-EM Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x5
Bouncer II x5
Vespa EC-600 x5
Valkyrie II x5
Warrior II x5

Navy Cap Booster 800 x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Requires an incoming ET from guardian/aug to run cap stable


Tactics

No sub-article about Armageddon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.