Difference between revisions of "Claymore"
(Update for Odyssey Skill Change) |
m |
||
Line 42: | Line 42: | ||
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. | ||
− | |bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level<br><b>Command Ships Skill Bonus:</b><br>7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level<br><b>Role Bonus: | + | |bonuses=<b>Battlecruiser Skill Bonus:</b><br>5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level<br><b>Command Ships Skill Bonus:</b><br>7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level<br><b>Role Bonus:</b> <br>Can use 3 Warfare Link modules simultaneously. |
|structurehp=3,363 HP | |structurehp=3,363 HP |
Revision as of 11:10, 29 August 2013
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Battlecruiser Skill Bonus:
Ship Attributes
|
Summary
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.
The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Claymore.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.