More actions
Corrected Training times |
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version=RET 1.1| | version=RET 1.1| | ||
shipDNA=632:1182;1:16525;3:1952;1:5975;1:19927;1:19939;1:19946;1:19952;1:11325;1:25565;2:31288;1:31300;2:23707;2:27315;1:29011;1::| | shipDNA=632:1182;1:16525;3:1952;1:5975;1:19927;1:19939;1:19946;1:19952;1:11325;1:25565;2:31288;1:31300;2:23707;2:27315;1:29011;1::| | ||
skills=Caldari Cruiser IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li> | skills=Caldari Cruiser IV/V</li><li>Electronic Warfare IV</li><li>Long Distance Jamming IV</li><li>Signal Dispersion IV</li><li>Frequency Modulation IV</li><li>Signature Analysis V</li><li>Long Range Targeting V</li><li>Advanced Target Management III| | ||
notes=This requires a 2% powergrid implant but having armor tank and MWD is extremely helpful for fleet use</li><li>The Auto Targeting System is not to be used actively but allows the ship to lock up to 10 targets</li><li>The Sensor Booster allows jamming at very high range when needed and provides a possible advantage over hostile ECM ships - jam the jammers before they jam you!}} | notes=This requires a 2% powergrid implant but having armor tank and MWD is extremely helpful for fleet use</li><li>The Auto Targeting System is not to be used actively but allows the ship to lock up to 10 targets</li><li>The Sensor Booster allows jamming at very high range when needed and provides a possible advantage over hostile ECM ships - jam the jammers before they jam you!}} | ||