Difference between revisions of "Muninn"
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|info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | |info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | ||
− | |bonuses=<b>Minmatar Cruiser | + | |bonuses=<b>Role Bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty. <br><b>Minmatar Cruiser Bonuses:</b><br>5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage. <br><b>Heavy Assault Cruiser Bonuses:</b><br>10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed. |
+ | |||
|structurehp=1,406 HP | |structurehp=1,406 HP |
Revision as of 15:13, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
You can write a summary for Muninn here.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Auto Targeting System II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x5
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1
- Medium Projectile Weapon V
- Medium Artillery Specialization IV
- Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in Nation Mining Colony, Override Transfer Array and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output.
- The auto targeting system remedies the problem with Muninn base maximum target count.
- This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Auto Targeting System II
Tracking Computer II
Tracking Computer II
Target Painter II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Gyrostabilizer II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hobgoblin II x5
Optimal Range Script x1
Tracking Speed Script x1
Republic Fleet EMP M x1
Republic Fleet Phased Plasma M x1
Republic Fleet Fusion M x1
- Medium Projectile Weapon V
- Medium Artillery Specialization IV
- Advanced Weapon Upgrades V
- Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a viable choice in Nation Mining Colony, Override Transfer Array and Assault sites against enemy cruisers and short range battleships. Unfortunately, its appearance in Incursions is not common, probably due to its low damage output, even so with an armor tank.
- Target painter in the med slot helps with hitting small targets and fast moving targets.
- The auto targeting system remedies the problem with Muninn base maximum target count.
- This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Muninn here.