Difference between revisions of "Executioner"
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==Tactics== | ==Tactics== | ||
− | + | With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the [[Tormentor]] or [[Punisher]], so you're much safer fitting for speed than bulk. | |
==Notes== | ==Notes== |
Revision as of 11:52, 14 September 2013
RELATED UNI-WIKI REFERENCES
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The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Gatling Pulse Laser I
Gatling Pulse Laser I
Gatling Pulse Laser I
1MN Afterburner I
Cap Recharger I
Cap Recharger I
Damage Control I
Small Armor Repairer I
Multifrequency S x3
- Afterburner I
- Amarr Frigate II
- Controlled Bursts III
- Energy Grid Upgrades II
- Hull Upgrades I
- Rapid Firing I
- Repair Systems I
- Sharpshooter I
- Small Laser Turret II
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
Gatling Pulse Laser I
Gatling Pulse Laser I
Gatling Pulse Laser I
1MN Microwarpdrive I
1MN Afterburner I
Warp Disruptor I
Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Multifrequency S x3
- Acceleration Control III
- Afterburner III
- Amarr Frigate II
- Controlled Burst III
- Energy Management III
- Energy Systems Operation III
- Evasive Maneuvering III
- Gunnery III
- High Speed Maneuvering III
- Hull Upgrades III
- Mechanic III
- Motion Prediction III
- Propulsion Jamming III
- Rapid Firing III
- Sharpshooter III
- Signature Analysis III
- Small Energy Turret III
- Targeting III
- Warp Drive Operation III
- Thanks to the updates to the Executioner, this fit is cap stable with Energy Management III and Energy Systems Operation III
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
1MN Microwarpdrive I
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
EMP S x3
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Gatling Modulated Energy Beam I
Limited 1MN Microwarpdrive I
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Imperial Navy Multifrequency S x3
Gatling Pulse Laser I
Gatling Pulse Laser I
Gatling Pulse Laser I
1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Overdrive Injector System I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Multifrequency S x3
Gatling Pulse Laser II
Gatling Pulse Laser II
Gatling Pulse Laser II
Small Diminishing Power System Drain I
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Micro Auxiliary Power Core II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Imperial Navy Multifrequency S x3
Tactics
With three mid slots and cap cost reduction on scrams, points and webs, and being the fastest of the Amarr frigates to begin with, the Executioner is a prime fast tackle for Amarr pilots. Be careful how you tank it, though: it can't match the armor tanking capabilities of the Tormentor or Punisher, so you're much safer fitting for speed than bulk.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.