Difference between revisions of "Stabber"
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Revision as of 08:34, 27 October 2013
RELATED UNI-WIKI REFERENCES
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The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Stabber is the fastest T1 cruiser. Unfortunately it also has limited grid and CPU and limited slots. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery.
Skills
Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.
Fitting
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
10MN Afterburner II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Large Shield Extender II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Fusion M x1
Nova Heavy Assault Missile x1
- Use lower meta level items if cost is an issue.
- You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
- Swap hardeners depending on mission npc faction.
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Small Energy Neutralizer II
Small Energy Neutralizer II
Warp Disruptor II
Small Capacitor Booster II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Warrior II x5
Navy Cap Booster 400 x1
Republic Fleet EMP M x1
- Use Faction ammo and fight at the edge of falloff. If they're still hitting you switch to Barrage and fight at the edge of warp disruptor range. You need Navy Cap Booster 400's otherwise your cap will drain in under a minute. Neut out any frigs that scram you and hit them with the drones while you run.
- You can scale this back to an ultra cheap (and low SP) fit and get reimbursed through the ship replacement program, making this virtually free to lose after insurance.
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Medium Diminishing Power System Drain I
Small 'Knave' Energy Drain
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior II x5
EMP M x1
Medium Unstable Power Fluctuator I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Small Nosferatu II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Adaptive Nano Plating II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Warrior I x5
EMP M x1
Tactics
No sub-article about Stabber roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.