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[[Skills:Spaceship_Command#Caldari_Cruiser|Caldari Cruiser]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires spaceship command III and Caldari Frigate IV. | [[Skills:Spaceship_Command#Caldari_Cruiser|Caldari Cruiser]] - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires spaceship command III and Caldari Frigate IV. | ||
[[Skills: | [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires Electronics Level 2. | ||
[[Skills: | [[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires Electronics Level 3 and Electronics Warfare Level 2. | ||
[[Skills: | [[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] - Increases the optimal range of your ECM modules by 10% per level. Requires Electronics Level 4 and Electronics Warfare Level 3. | ||
[[Skills: | [[Skills:Rigging#Electronic_Superiority_Rigging|Electronic Superiority Rigging]] - This will allow you to use the ECM rigs. (See section on ECM modules). Requires Jury rigging Level 3 and Mechanics Level 3. | ||
[[Skills: | [[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]] - Increases your jam strength by 5% per level. This skill requires Electronics 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets. | ||
Source: [[ECM_Guide#Skills_to_improve_ECM|ECM Guide]] | Source: [[ECM_Guide#Skills_to_improve_ECM|ECM Guide]] | ||