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Phobos: Difference between revisions

From EVE University Wiki
m updating to Odyssey skill names
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|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.<br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to medium hybrid turret damage and 4% bonus to armor resistances per level<br><b>Heavy Interdictors Skill Bonus:</b><br>10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
|bonuses=<b>Gallente Cruiser Skill Bonus:</b><br>5% bonus to medium hybrid turret damage and 4% bonus to armor resistances per level<br><b>Heavy Interdiction Cruisers Skill Bonus:</b><br>10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators
|structurehp=2,531 HP
|structurehp=2,531 HP
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**Gallente Destroyer III<small>8h 53m</small>
**Gallente Destroyer III<small>8h 53m</small>
***Gallente Frigate III<small>8h 53m</small>
***Gallente Frigate III<small>8h 53m</small>
*Heavy Interdictors I<small>50m</small>
*Heavy Interdiction Cruisers I<small>50m</small>
**Propulsion Jamming V<small>17d 18h 40m</small>
**Propulsion Jamming V<small>17d 18h 40m</small>
**Graviton Physics IV<small>5d 5h 42m</small>
**Graviton Physics IV<small>5d 5h 42m</small>
***Engineering IV<small>5d 17h 46m</small>
***Power Grid Management IV<small>5d 17h 46m</small>
***Science V<small>5d 17h 46m</small>
***Science V<small>5d 17h 46m</small>
**Spaceship Command V<small>5d 17h 46m</small>
**Spaceship Command V<small>5d 17h 46m</small>