Difference between revisions of "Claw"
m (clean up, replaced: |warpspeed=9 AU/s → |warpspeed=8 AU/s) |
|||
Line 50: | Line 50: | ||
|maxvelocity=475 m/s | |maxvelocity=475 m/s | ||
|inertia=3.09 | |inertia=3.09 | ||
− | |warpspeed= | + | |warpspeed=8 AU/s |
|warptime=4.82 s | |warptime=4.82 s | ||
Revision as of 20:58, 3 December 2013
RELATED UNI-WIKI REFERENCES
|
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Minmatar Frigate Skill Bonus:
Ship Attributes
|
Summary
Like the Crusader with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.
Fitting
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Pseudoelectron Containment Field I
Gyrostabilizer II
Overdrive Injector System II
Overdrive Injector System II
Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I
Republic Fleet Phased Plasma S x1
- This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.
- With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP.
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claw here.