Difference between revisions of "Dominix"

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Revision as of 22:23, 16 December 2013

EVE University Database
 
Ship Database
Dominix
Dominix
Gallente Federation
Gallente Federation
Standard Battleships
Dominix Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.

SHIP BONUSES

Gallente Battleship Skill Bonus:
10% bonus to Drone Damage and Drone hitpoints
7.5% bonus to Drone optimal range and Drone tracking speed

Required Skills
  • Gallente Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Gallente Cruiser IV5d 5h 42m
Training Time what's this?
6d 7h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sin
Sin.jpg
CornerT2s.png
Sin
Black Ops Dominix Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/4) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png8,800 MW Icon cpu.png600 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
, Dominix Navy Issue
Dominix Navy Issue.jpg
CornerTFs.png
Dominix Navy Issue
Faction Battleships Dominix Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/6) Icon mid slot.png6 Icon low slot.png7
Icon powergrid.png14,500 MW Icon cpu.png660 tf
Icon velocity.png110 m/sec
Icon capacity.png845 m³

Ship Attributes

Fittings
Powergrid
powergrid
10,000 MW
CPU
cpu output
600 tf
Capacitor
capacitor
6,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
109 m/s
Inertia Modifier
inertia modifier (agility)
0.1254
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
16.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
375 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
465 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
8,500 HP
Mass
ship mass
100,250,000 kg
Volume
ship volume
454,500 m³
Cargo Capacity
cargo capacity
600 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
8,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
7,200 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Dominix (aka Domi) is the one of two T1 battleship drone carriers, with a bonus to drone damage and hit points. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (which is not unique among t1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. The Dominix's ability to choose damage types by switching drones makes it an attractive level 4 mission runner. With its 5 mid slots and 7 low slots, the Dominix is normally armor tanked. Compared to the Amarrian Armageddon, the Dominix has bonuses towards drone tracking and optimal - this helps a little with normal drones, but is most useful when using sentry drones.

Since Dominixes get a lot of their damage from drones, some high slots are often used for utility modules instead of weapons. One or two drone link augmentors will be required to make the most of the Dominix's maximum range with sentries. Remote repair Dominixes are also common. The Dominix lacks a bonus towards any particular type of weapon, so which guns (if any) are fitted are up to the pilot's taste. This flexibility, along with the ability to carry utility drones such as EWAR or repair, and the low price, also make the Dominix a popular pick for PvP. For capacitor warfare, however, the Armageddon has better bonuses towards it.

The Dominix is sometimes humorously called the "Space Potato" because of its squat and round appearance.

Skills

Further information about additional or recommended skills to pilot Dominix for a specific or it's common role(s) can be written here.

Fitting

PvE Sentry Sniper
Dominix: PvE Sentry Sniper
EFT
[Dominix, PvE Sentry Sniper]
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

F-90 Positional Sensor Subroutines
Large Micro Jump Drive
100MN Afterburner II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Large Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Processor Overclocking Unit I


Hammerhead II x5
Hobgoblin II x5
Garde II x5
Bouncer II x5
Vespa EC-600 x5

Targeting Range Script x1
Antimatter Charge L x3
Caldari Navy Thorium Charge L x3
Caldari Navy Iron Charge L x3

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control III
  • Afterburner IV
  • Armor Rigging I
  • Combat Drone Operation IV
  • Controlled Bursts III
  • Drone Durability III
  • Drone Interfacing IV
  • Drone Navigation IV
  • Drone Sharpshooting IV
  • Drones V
  • Electronics IV
  • EM Armor Compensation III
  • Energy Grid Upgrades III
  • Energy Management IV
  • Energy Systems Operation IV
  • Engineering V
  • Evasive Maneuvering III
  • Explosive Armor Compensation III
  • Fuel Conservation III
  • Gallente Battleship IV
  • Gallente Cruiser IV
  • Gallente Drone Specialization II
  • Gallente Frigate IV
  • Gunnery V
  • Heavy Drone Operation IV
  • Hull Upgrades V
  • Jury Rigging I
  • Kinetic Armor Compensation III
  • Large Hybrid Turret IV
  • Long Range Targeting III
  • Mechanic V
  • Medium Hybrid Turret III
  • Micro Jump Drive Operation I
  • Minmatar Drone Specialization II
  • Motion Prediction IV
  • Navigation IV
  • Rapid Firing IV
  • Repair Systems IV
  • Scout Drone Operation V
  • Sentry Drone Interfacing IV
  • Sharpshooter IV
  • Signature Analysis III
  • Small Hybrid Turret III
  • Spaceship Command IV
  • Surgical Strike III
  • Targeting IV
  • Thermic Armor Compensation III
  • Trajectory Analysis III
  • Warp Drive Operation III
  • Weapon Upgrades IV
NOTES
  • PvE fit focusing on Sentry Drones
  • With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and align in 17.6 s with AB on (11.8 s off). Gallente battleships are so slow... The cap will last for 3 min 7 s.
  • Damage varies between 845 dps at 68 + 12 km using the Garde II drones and Caldari Navy Thorium ammo and 680 dps right at the extreme targeting range of 140 km with Bouncer II drones and Caldari Navy Iron ammo.
  • The Hammerheads or Hobgoblins can be used for small ships that get close, but the best defence might be to use the Micro Jump Drive to move away. Sentry drones left behing can however be a problem.
  • The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.


PvE Sentry Sniper 2
Dominix: PvE Sentry Sniper 2
EFT
[Dominix, PvE Sentry Sniper 2]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

F-90 Positional Sensor Subroutines
Large Micro Jump Drive
100MN Afterburner II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Damage Control II
1600mm Reinforced Steel Plates II
Imperial Navy Energized Adaptive Nano Membrane
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Sentry Damage Augmentor I
Large Processor Overclocking Unit I
Large Anti-Explosive Pump I


Hammerhead II x5
Hobgoblin II x5
Garde II x5
Bouncer II x5
Vespa EC-600 x5

Targeting Range Script x1
Caldari Navy Uranium Charge L x3

Fitting template high slot label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.
  • With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.
  • Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.
  • The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.
  • The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.


PvE Low Skills Active tank
Dominix: PvE Low Skills Active tank
EFT
[Dominix, PvE Low Skills Active tank]
Heavy Unstable Power Fluctuator I
Drone Link Augmentor I
Drone Link Augmentor I
Dual Heavy Anode Pulse Particle Stream I
Dual Heavy Anode Pulse Particle Stream I
Dual Heavy Anode Pulse Particle Stream I

Prototype 100MN Microwarpdrive I
Heavy Capacitor Booster II
Large Micro Jump Drive
Sensor Booster II
Omnidirectional Tracking Link II

Damage Control II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Auxiliary Nano Pump I
Large Sentry Damage Augmentor I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5
Bouncer I x5
Vespa EC-600 x5
Garde I x5

Cap Booster 800 x1
Imperial Navy Multifrequency L x3
Imperial Navy Radio L x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A lower skill version of the PvE sentry fit, with active tanking.
  • As fitted, with all skills at V and before fleet boosts, this ship has 66.5 K EHP, flies at 952 m/s (1360 m/s with MWD overheated) and align in 18.8 s (12.5 s with MWD off).
  • With all modules running, the capacitor will last 1 min 46 s. With all attack modules and the large armor repairer running the capacitor is stable. With the MWD and all attack modules (but no reps), the capacitor last 6 min 19 s.
  • Damage varies between 608 dps at 40 + 10 km with the Garde sentries and 430 dps at max drone control range (100 km) with Bouncer sentries.
  • Will repair 215 EHP/s. The reactive armor hardener will shift the resists to fit what is targeting the ship, increasing the effective repair rate.
  • The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.


Neuting tank
Dominix: Neuting tank
EFT
[Dominix, Neuting tank]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Drone Link Augmentor II
Drone Link Augmentor II

Large Micro Jump Drive
100MN Afterburner II
Heavy Capacitor Booster II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Explosive Hardener II
Drone Damage Amplifier II

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x10
Warrior II x10
Hornet EC-300 x5
Valkyrie II x5

Navy Cap Booster 800 x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A neuting fit that put emphasis on the tank at the price of lower dps.
  • As fitted, with all skills at V and before boost, this ship has 136 K EHP (154 K EHP with resist mods overheated), flies at 320 m/s (420 m/s overheated) and align in 17.9 s with AB on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.
  • Damage varies between 554 dps at 63 + 12 km with Garde II to 148 dps with Warrior II
  • Will neut 100 cap units per s
  • The use of the micro jump drive and of the afterburner are debated. This combination allow for better positioning, including the possibility of extraction if you are pointed (won't work if you get scrambled). MWD, target painter, sensor booster or ECCM modules can also be used.


Neuting high dps
Dominix: Neuting high dps
EFT
[Dominix, Neuting high dps]
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Drone Link Augmentor II
Drone Link Augmentor II

Large Micro Jump Drive
100MN Afterburner II
Heavy Electrochemical Capacitor Booster I
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x10
Warrior II x10
Hornet EC-300 x5
Valkyrie II x5

Navy Cap Booster 800 x1

Fitting template high slot label.png
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Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A neuting fit which has a lower tank than the previous fit, but significantly more dps.
  • As fitted, with all skills at V and before boost, this ship has 108 K EHP (no overheating possible), flies at 319 m/s (419 m/s overheated) and align in 18 s with AB on (12.1 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.
  • Damage varies between 751 dps at 63 + 12 km with Garde II to 201 dps with Warrior II
  • Will neut 100 cap units per s
  • See above for the discussion on the AB and MJD


Tactics

No sub-article about Dominix roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.

Don't forget when using Sentry Drones that without enough drone control range it is not possible to order the Sentry Drones to fire, even if the enemy ship can be locked. Example: locking range:130km; Sentry Drone optimal range:100km; drone control range: 50km. Result: Sentry Drones cannot be ordered to fire on enemy ships that are farther than 50km away from your ship.