Difference between revisions of "Vigilant"
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skills=| | skills=| | ||
notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}} | notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}} | ||
+ | {{ShipFitting| | ||
+ | ship=Vigilant| | ||
+ | shipTypeID=17722| | ||
+ | fitName=Wormhole Armor| | ||
+ | fitID=Wormhole Armor| | ||
+ | high1name=Heavy Neutron Blaster II| | ||
+ | high1typeID=3146| | ||
+ | high2name=Heavy Neutron Blaster II| | ||
+ | high2typeID=3146| | ||
+ | high3name=Heavy Neutron Blaster II| | ||
+ | high3typeID=3146| | ||
+ | high4name=Heavy Neutron Blaster II| | ||
+ | high4typeID=3146| | ||
+ | high5name=Heavy Neutron Blaster II| | ||
+ | high5typeID=3146| | ||
+ | mid1name=Experimental 10MN Microwarpdrive I| | ||
+ | mid1typeID=5975| | ||
+ | mid2name=Warp Scrambler II| | ||
+ | mid2typeID=448| | ||
+ | mid3name=Federation Navy Stasis Webifier| | ||
+ | mid3typeID=17559| | ||
+ | mid4name=Federation Navy Stasis Webifier| | ||
+ | mid4typeID=17559| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=1600mm Reinforced Rolled Tungsten Plates I| | ||
+ | low2typeID=11325| | ||
+ | low3name=Imperial Navy Energized Adaptive Nano Membrane| | ||
+ | low3typeID=15729| | ||
+ | low4name=Imperial Navy Energized Adaptive Nano Membrane| | ||
+ | low4typeID=15729| | ||
+ | low5name=Armor Explosive Hardener II| | ||
+ | low5typeID=11646| | ||
+ | low6name=Magnetic Field Stabilizer II| | ||
+ | low6typeID=10190| | ||
+ | drone1name=Valkyrie II x5| | ||
+ | drone1typeID=21640| | ||
+ | drone2name=open| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Void M x1| | ||
+ | charge1typeID=12789| | ||
+ | charge2name=open| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Medium Trimark Armor Pump II| | ||
+ | rig1typeID=31059| | ||
+ | rig2name=Medium Trimark Armor Pump II| | ||
+ | rig2typeID=31059| | ||
+ | rig3name=Medium Trimark Armor Pump II| | ||
+ | rig3typeID=31059| | ||
+ | difficulty=2| | ||
+ | warsop=G| | ||
+ | warsopReason=Pirate Cruiser| | ||
+ | version=RUBI 1.0| | ||
+ | shipDNA=17722:3146;5:448;1:5975;1:17559;2:2048;1:10190;1:11325;1:11646;1:15729;2:31059;3:21640;5:12789;1::| | ||
+ | skills=Advanced Weapon Upgrades 5| | ||
+ | notes=This fit is intended for general wormhole use.</li><li>It is useful for site-running and is also pvp capable.</li><li>Requires Weapon Upgrades 5 or a 2% powergrid implant.</li><li>66K EHP, 740 DPS}} | ||
+ | |||
==Tactics== | ==Tactics== | ||
''No sub-article about Vigilant roles or piloting tactics. You can write them here.'' | ''No sub-article about Vigilant roles or piloting tactics. You can write them here.'' |
Revision as of 22:13, 13 January 2014
RELATED UNI-WIKI REFERENCES
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The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Vigilant is the Serpentis faction cruiser. It is capable of immense damage dealing thanks to its role bonus and strong tracking, as well as having an incredibly powerful web that can bring an enemy close to a dead stop. Unfortunately, as with the other Serpentis ships, its cost is very high even when compared to other pirate faction ships.
Skills
Further information about additional or recommended skills to pilot Vigilant for a specific or it's common role(s) can be written here.
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x10
Caldari Navy Antimatter Charge M x1
- Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
- The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
- Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
- Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.
- This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.
- Fitting overall is very similar to that of an Incursion Ashimmu.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
10MN Afterburner II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x10
Optimal Range Script x2
Tracking Speed Script x2
Caldari Navy Antimatter Charge M x1
- Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.
- The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.
- Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.
- Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.
- This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.
- Fitting overall is very similar to that of an Incursion Ashimmu.
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Experimental 10MN Microwarpdrive I
Warp Scrambler II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Valkyrie II x5
Void M x1
- Advanced Weapon Upgrades 5
- This fit is intended for general wormhole use.
- It is useful for site-running and is also pvp capable.
- Requires Weapon Upgrades 5 or a 2% powergrid implant.
- 66K EHP, 740 DPS
Tactics
No sub-article about Vigilant roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vigilant here.