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Dominix: Difference between revisions

From EVE University Wiki
m Required skills updated.
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shipDNA=645:7447;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:4397;1:25896;2:2185;5:2456;5:23705;5:28211;5:28215;5:238;3:23045;3:23053;3:29009;1::|
shipDNA=645:7447;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:4397;1:25896;2:2185;5:2456;5:23705;5:28211;5:28215;5:238;3:23045;3:23053;3:29009;1::|
skills=Acceleration Control III</li><li>Afterburner IV</li><li>Armor Rigging I</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronics IV</li><li>EM Armor Compensation III</li><li>Energy Grid Upgrades III</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering III</li><li>Explosive Armor Compensation III</li><li>Fuel Conservation III</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation IV</li><li>Hull Upgrades V</li><li>Jury Rigging I</li><li>Kinetic Armor Compensation III</li><li>Large Hybrid Turret IV</li><li>Long Range Targeting III</li><li>Mechanic V</li><li>Medium Hybrid Turret III</li><li>Micro Jump Drive Operation I</li><li>Minmatar Drone Specialization II</li><li>Motion Prediction IV</li><li>Navigation IV</li><li>Rapid Firing IV</li><li>Repair Systems IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing IV</li><li>Sharpshooter IV</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV|
skills=Acceleration Control III</li><li>Afterburner IV</li><li>Armor Rigging I</li><li>Combat Drone Operation IV</li><li>Controlled Bursts III</li><li>Drone Durability III</li><li>Drone Interfacing IV</li><li>Drone Navigation IV</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronics IV</li><li>EM Armor Compensation III</li><li>Energy Grid Upgrades III</li><li>Energy Management IV</li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering III</li><li>Explosive Armor Compensation III</li><li>Fuel Conservation III</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization II</li><li>Gallente Frigate IV</li><li>Gunnery V</li><li>Heavy Drone Operation IV</li><li>Hull Upgrades V</li><li>Jury Rigging I</li><li>Kinetic Armor Compensation III</li><li>Large Hybrid Turret IV</li><li>Long Range Targeting III</li><li>Mechanic V</li><li>Medium Hybrid Turret III</li><li>Micro Jump Drive Operation I</li><li>Minmatar Drone Specialization II</li><li>Motion Prediction IV</li><li>Navigation IV</li><li>Rapid Firing IV</li><li>Repair Systems IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing IV</li><li>Sharpshooter IV</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Spaceship Command IV</li><li>Surgical Strike III</li><li>Targeting IV</li><li>Thermic Armor Compensation III</li><li>Trajectory Analysis III</li><li>Warp Drive Operation III</li><li>Weapon Upgrades IV|
notes=PvE fit focusing on Sentry Drones</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and align in 17.6 s with AB on (11.8 s off). ''Gallente battleships are so slow...'' The cap will last for 3 min 7 s.</li><li>Damage varies between 845 dps at 68 + 12 km using the Garde II drones and Caldari Navy Thorium ammo and 680 dps right at the extreme targeting range of 140 km with Bouncer II drones and Caldari Navy Iron ammo.</li><li>The Hammerheads or Hobgoblins can be used for small ships that get close, but the best defence might be to use the Micro Jump Drive to move away. Sentry drones left behing can however be a problem.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}
notes=PvE fit focusing on Sentry Drones</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and align in 17.6 s with AB on (11.8 s off). ''Gallente battleships are so slow...'' The cap will last for 3 min 7 s.</li><li>Damage varies between 845 dps at 68 + 12 km using the Garde II drones and Caldari Navy Thorium ammo and 680 dps right at the extreme targeting range of 140 km with Bouncer II drones and Caldari Navy Iron ammo.</li><li>The Hammerheads or Hobgoblins can be used for small ships that get close, but the best defence might be to use the Micro Jump Drive to move away. Sentry drones left behing can however be a problem.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}{{ShipFitting|
 
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
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shipDNA=645:3186;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:15729;1:20353;1:4397;1:25888;1:25920;1:2185;5:2456;5:23705;5:28211;5:28215;5:23043;3:29009;1::|
shipDNA=645:3186;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:15729;1:20353;1:4397;1:25888;1:25920;1:2185;5:2456;5:23705;5:28211;5:28215;5:23043;3:29009;1::|
skills=|
skills=|
notes=A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.</li><li>With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.</li><li>Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.</li><li>The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}
notes=A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.</li><li>With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.</li><li>Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.</li><li>The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}{{ShipFitting|
 
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
Line 308: Line 304:
shipDNA=645:7407;6:2032;4:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:234;5000:238;5000:2185;5:2444;5:2456;5:23561;5:238;1::|
shipDNA=645:7407;6:2032;4:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:234;5000:238;5000:2185;5:2444;5:2456;5:23561;5:238;1::|
skills=|
skills=|
notes=Basic brawling fit</li><li>Solid armor tank, reps around 350 damage/s</li><li>Should be cap stable (switch an Auxiliary Nano Pump for another Capacitor Control Circuit, if necessary)}}
notes=Basic brawling fit</li><li>Solid armor tank, reps around 350 damage/s</li><li>Should be cap stable (switch an Auxiliary Nano Pump for another Capacitor Control Circuit, if necessary)}}{{ShipFitting|
 
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
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shipDNA=645:7005;3:16479;1:23527;2:1952;1:3578;1:4383;1:5945;1:24438;1:2048;1:3540;1:4403;1:4405;3:11269;1:25896;1:25920;1:25948;1:2185;5:2456;5:23561;5:23563;5:23705;5:11289;1:23105;3:23119;3::|
shipDNA=645:7005;3:16479;1:23527;2:1952;1:3578;1:4383;1:5945;1:24438;1:2048;1:3540;1:4403;1:4405;3:11269;1:25896;1:25920;1:25948;1:2185;5:2456;5:23561;5:23563;5:23705;5:11289;1:23105;3:23119;3::|
skills=|
skills=|
notes=A lower skill version of the PvE sentry fit, with active tanking.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 66.5 K EHP, flies at 952 m/s (1360 m/s with MWD overheated) and align in 18.8 s (12.5 s with MWD off). </li><li>With all modules running, the capacitor will last 1 min 46 s. With all attack modules and the large armor repairer running the capacitor is stable. With the MWD and all attack modules (but no reps), the capacitor last 6 min 19 s.</li><li>Damage varies between 608 dps at 40 + 10 km with the Garde sentries and 430 dps at max drone control range (100 km) with Bouncer sentries.</li><li>Will repair 215 EHP/s. The reactive armor hardener will shift the resists to fit what is targeting the ship, increasing the effective repair rate.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}
notes=A lower skill version of the PvE sentry fit, with active tanking.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 66.5 K EHP, flies at 952 m/s (1360 m/s with MWD overheated) and align in 18.8 s (12.5 s with MWD off). </li><li>With all modules running, the capacitor will last 1 min 46 s. With all attack modules and the large armor repairer running the capacitor is stable. With the MWD and all attack modules (but no reps), the capacitor last 6 min 19 s.</li><li>Damage varies between 608 dps at 40 + 10 km with the Garde sentries and 430 dps at max drone control range (100 km) with Bouncer sentries.</li><li>Will repair 215 EHP/s. The reactive armor hardener will shift the resists to fit what is targeting the ship, increasing the effective repair rate.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}{{ShipFitting|
 
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
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shipDNA=645:16479;4:24427;2:3578;1:4383;1:12068;1:24438;2:2048;1:4405;1:11269;1:11325;1:11644;1:11646;1:11648;1:25894;3:2488;10:21640;5:23707;5:28211;5:28213;5:32014;1::|
shipDNA=645:16479;4:24427;2:3578;1:4383;1:12068;1:24438;2:2048;1:4405;1:11269;1:11325;1:11644;1:11646;1:11648;1:25894;3:2488;10:21640;5:23707;5:28211;5:28213;5:32014;1::|
skills=|
skills=|
notes=A neuting fit that put emphasis on the tank at the price of lower dps.</li><li>As fitted, with all skills at V and before boost, this ship has 136 K EHP (154 K EHP with resist mods overheated), flies at 320 m/s (420 m/s overheated) and align in 17.9 s with AB on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.</li><li>Damage varies between 554 dps at 63 + 12 km with Garde II to 148 dps with Warrior II</li><li>Will neut 100 cap units per s</li><li>The use of the micro jump drive and of the afterburner are debated. This combination allow for better positioning, including the possibility of extraction if you are pointed (won't work if you get scrambled). MWD, target painter, sensor booster or ECCM modules can also be used.}}
notes=A neuting fit that put emphasis on the tank at the price of lower dps.</li><li>As fitted, with all skills at V and before boost, this ship has 136 K EHP (154 K EHP with resist mods overheated), flies at 320 m/s (420 m/s overheated) and align in 17.9 s with AB on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.</li><li>Damage varies between 554 dps at 63 + 12 km with Garde II to 148 dps with Warrior II</li><li>Will neut 100 cap units per s</li><li>The use of the micro jump drive and of the afterburner are debated. This combination allow for better positioning, including the possibility of extraction if you are pointed (won't work if you get scrambled). MWD, target painter, sensor booster or ECCM modules can also be used.}}{{ShipFitting|
 
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|