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shipDNA=645:7447;3:8585;1:24427;2:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:25896;2:25954;1:2456;5:23705;5:28211;5:28215;5:232;1:236;1:238;1:28999;1::| | shipDNA=645:7447;3:8585;1:24427;2:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:25896;2:25954;1:2456;5:23705;5:28211;5:28215;5:232;1:236;1:238;1:28999;1::| | ||
skills=| | skills=| | ||
notes=PvE fit focusing on Sentry Drones and using a Micro Jump Drive or the small signature of Sentries (+ shield reps) to minimize incoming damage.</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and aligns in 17.6 s with AB on (11.8 s off). The cap will last for 5 min 15 s (not running AB or RSB).</li><li>Damage varies between 833 dps at 54 + 20 km using the Garde II drones and Uranium ammo and 712 dps at just above 100km with Bouncer II drones and Tungsten ammo.</li><li>Fit mission specific hardeners in place of the EANMs if you have problems with the tank.</li><li>The Hobgoblins can be used for small ships that get close, but the best defense might be to use the Micro Jump Drive to move away. Remember to recall your drones before you activate it!</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to either get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates or weapons that match your drones' range.</li><li>Requires Weapon Upgrades V, otherwise use meta modules (start with Damage Control) or fit other guns.}}{{ShipFitting| | notes=PvE fit focusing on Sentry Drones and using a Micro Jump Drive and/or the small signature of Sentries (+ shield reps) to minimize incoming damage.</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and aligns in 17.6 s with AB on (11.8 s off). The cap will last for 5 min 15 s (not running AB or RSB).</li><li>Damage varies between 833 dps at 54 + 20 km using the Garde II drones and Uranium ammo and 712 dps at just above 100km with Bouncer II drones and Tungsten ammo.</li><li>Fit mission specific hardeners in place of the EANMs if you have problems with the tank.</li><li>The Hobgoblins can be used for small ships that get close, but the best defense might be to use the Micro Jump Drive to move away. Remember to recall your drones before you activate it!</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to either get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates or weapons that match your drones' range.</li><li>Requires Weapon Upgrades V, otherwise use meta modules (start with Damage Control) or fit other guns.}}{{ShipFitting| | ||
ship=Dominix| | ship=Dominix| | ||
shipTypeID=645| | shipTypeID=645| | ||