Difference between revisions of "Machariel"

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shipDNA=17738:2929;7:12102;1:1952;1:1978;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;5:2488;5:21640;5:23719;5:12775;15000:12779;5000:28999;1:29009;1::|
 
shipDNA=17738:2929;7:12102;1:1952;1:1978;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;5:2488;5:21640;5:23719;5:12775;15000:12779;5000:28999;1:29009;1::|
 
skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Projectile Weapons Rigging IV</li><li>Shield Rigging IV</li><li>Large Projectile Turrets V</li><li>Large Autocannon Specialization IV|
 
skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Projectile Weapons Rigging IV</li><li>Shield Rigging IV</li><li>Large Projectile Turrets V</li><li>Large Autocannon Specialization IV|
notes=Great for medium to long range targets.</li><li>Large Projectile Metastasis Adjuster II can be replaced with an Aerator for rate of fire, if needed.}}
+
notes=Great for medium to long range targets.</li><li>Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 13:57, 23 March 2014

EVE University Database
 
Ship Database
Machariel
CornerTFh.png
Machariel
Minmatar Republic
Minmatar Republic
Pirate Faction Ships
Machariel Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Special Ability:
25% bonus to Large Projectile Turret rate of fire
Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret damage per level
Gallente Battleship Skill Bonus:
10% bonus to Large Projectile Turret falloff per level

Required Skills
  • Gallente Battleship I1h 6m
    • Spaceship Command IV20h 41m
    • Gallente Battlecruiser III1d 2h 40m
      • Gallente Cruiser III22h 13m
        • Gallente Destroyer III8h 53m
          • Gallente Frigate III8h 53m
  • Minmatar Battleship I1h 6m
    • Spaceship Command IV20h 41m
    • Minmatar Battlecruiser III1d 2h 40m
      • Minmatar Cruiser III22h 13m
        • Minmatar Destroyer III8h 53m
          • Minmatar Frigate III8h 53m
Training Time what's this?
6d 12h 15m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
161 m/s
Inertia Modifier
inertia modifier (agility)
0.084
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
11.03 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
signature radius
340 m
Scan Res.
scan resolution
150 mm
Structure
Structure Hitpoints
structure hitpoints
8,260 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
595,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,298 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,317 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.

Skills

Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.

Fitting

L4 Missions - Autocannons
Machariel: L4 Missions - Autocannons
EFT
[Machariel, L4 Missions - Autocannons]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II

Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5

Navy Cap Booster 800 x20
Fusion L x5000

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Swap hardener(s) and ammunition according to mission
  • Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
  • You can swap the cap booster for additional Adaptive Invulnerability Field II
  • Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
  • Semiconductor Memory Cell rigs give you more time before you need to use the cap booster
Incursion Shield Vanguards
Machariel: Incursion Shield Vanguards
EFT
[Machariel, Incursion Shield Vanguards]
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Remote Capacitor Transmitter II

Sensor Booster II
Tracking Computer II
Pithum C-Type Adaptive Invulnerability Field
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II


Warrior II x5
Light Shield Maintenance Bot I x5
Valkyrie II x5
Hobgoblin II x5

Targeting Range Script x1
Optimal Range Script x1
Barrage L x15000
Hail L x5000

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Battleship IV
  • Gallente Battleship IV
  • Projectile Weapons Rigging IV
  • Shield Rigging IV
  • Large Projectile Turrets V
  • Large Autocannon Specialization IV
NOTES
  • Great for medium to long range targets.
  • Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.


Tactics

No sub-article about Machariel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Machariel here.