Difference between revisions of "Brutix Navy Issue"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
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* on editing the attributes, please make sure that you don't
* SHIP ATTRIBUTES SECTION (last update : 26.03.2013)
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* format below and edit only the values (after the = sign).
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same  
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| shipid=33151
* format below and edit only the values (after the = sign).
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| shipimg=Brutix Navy Issue.png
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| shipname=Brutix Navy Issue
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| caption=Brutix Navy Issue
|shipid=
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| class=Combat Battlecruiser
|shipimg=Brutix_Navy_Issue.png
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| grouping=Faction Battlecruisers
|shipname=Brutix Navy Issue
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| hulltype=Brutix Class
|caption=Brutix Navy Issue
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| faction=Gallente Federation
|class=Battlecruiser
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| race=Gallente
|grouping=Faction Battlecruisers
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| roles=unspecified
|hulltype=Brutix Class
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| variations={{Ship|Astarte}},{{Ship|Brutix}}
|faction=Gallente Federation
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| tech=F
|race=Gallente
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| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|roles=
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| powergrid=1,235 MW
|variations={{Ship|Brutix}}, {{Ship|Astarte}}, {{Ship|Eos}}
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| cpu=455 tf
|tech=F
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| capacitor=3,000 GJ
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| highs=7
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| turrets=6
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| launchers=0
|powergrid=1235 MW
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| mediums=4
|cpu=455 tf
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| lows=7
|capacitor=3000 GJ
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| mass=11,875,000 kg
|highs=7
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| volume=270,000 m&#179;
|turrets=6
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| cargohold=475 m&#179;
|launchers=0
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| extrahold=
|mediums=4
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| extraholdtype=
|lows=7
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| dronebay=50 m&#179;
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| bandwidth=50 Mbit/sec
|mass=11,875,000 kg
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| info=<b>Development</b><br>This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
|volume= 270,000.0 m&#179;
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| bonuses=<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking speed<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warfare Link modules<br>
|cargohold= 475 m&#179;
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| structurehp=7,125 HP
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| shieldhp=5,250 HP
|dronebay=50 m&#179;
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| shieldem=0
|bandwidth=50 Mbit/sec
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| shieldexp=50
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| shieldkin=40
|info=This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.
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| shieldtherm=20
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| armorhp=6,750 HP
|bonuses=<b>Gallente Battlecruiser skill bonuses per level:</b><br />10% to medium hybrid turret damage<br />7.5% bonus to medium hybrid turret tracking <br><br><b>Role Bonus:</b><br>Can fit Warfare Link modules
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| armorem=50
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| armorexp=10
|structurehp=7125 HP
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| armorkin=35
|shieldhp=5,250 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armortherm=35
|armorhp=6750 HP |armorem=50 |armorexp=10 |armorkin=35.00 |armortherm=35
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| maxvelocity=155 m/sec
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| inertia=0.704
|maxvelocity=155 m/s
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| warpspeed=2.5 AU/s
|inertia=0.704
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| warptime=11.59 s
|warpspeed=2.5 AU/s
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| targetrange=55.00 km
|warptime=11.6s
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| sigradius=305 m
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| maxlockedtargets=7
|targetrange=55 km
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| sensortype=Magnetometric
|sigradius=305 m
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| sensorvalue=22 points
|maxlockedtargets=7
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| scanres=200 mm
|sensortype=LADAR
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| reqskills=*{{RequiredSkill|Gallente Battlecruiser|II}}
|sensorvalue=22 points
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**{{RequiredSkill|Spaceship Command|III}}
|scanres=200 mm
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**{{RequiredSkill|Gallente Cruiser|III}}
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***{{RequiredSkill|Spaceship Command|II}}
|reqskills=*Gallente Battlecruiser II<small>3h 20m</small>
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***{{RequiredSkill|Gallente Destroyer|III}}
**Spaceship Command III<small>3h 39m</small>
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****{{RequiredSkill|Gallente Frigate|III}}
**Gallente Cruiser III<small>22h 13m</small>
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*****{{RequiredSkill|Spaceship Command|I}}
***Spaceship Command II<small>38m</small>
 
***Gallente Destroyer III<small>8h 53m</small>
 
****Gallente Frigate III<small>8h 53m</small>
 
*****Spaceship Command I<small>8m</small>
 
|totaltraintime= 1d 23h 44m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[https://forums.eveonline.com/default.aspx?g=posts&t=224248&find=unread Faction battlecruiser list on the EVE forums]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=High Amount of Low Slots
 
|highlights4=
 
  
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| totaltraintime=2d 1h 9m 40s
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| forumlinks=
 +
| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Brutix%20Navy%20Issue Brutix Navy Issue on Eve Online Wiki]
 +
| highlights1=Can Use Warfare Links
 +
| highlights2=High Amount of High Slots
 +
| highlights3=High Amount of Low Slots
 +
| highlights4=
 
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Revision as of 07:36, 2 June 2014

EVE University Database
 
Ship Database
Brutix Navy Issue
CornerTFh.png
?size=256&.png
Gallente Federation
Gallente Federation
Faction Battlecruisers
Brutix Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Role Bonus:
• Can fit Warfare Link modules

Required Skills
Training Time what's this?
2d 1h 9m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Astarte
Astarte.jpg
CornerT2s.png
Astarte
Command Ships Brutix Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,350 MW Icon cpu.png450 tf
Icon velocity.png165 m/sec
Icon capacity.png400 m³
,Brutix
Brutix.jpg
Brutix
Standard Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,125 MW Icon cpu.png435 tf
Icon velocity.png160 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,235 MW
CPU
cpu output
455 tf
Capacitor
capacitor
3,000 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
155 m/sec
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
2.5 AU/s
Base Time to Warp
base time to warp
11.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
7,125 HP
Mass
ship mass
11,875,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
6,750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

This vessel is an iteration over the regular version. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.

Skills

Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Brutix Navy Issue.

Tactics

No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.

Notes

No notes on Brutix Navy Issue. You can write some here.