Difference between revisions of "Echo"

From EVE University Wiki
Jump to: navigation, search
(updated from template tool)
m
Line 21: Line 21:
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
 
  | tech=
 
  | tech=
  | ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | powergrid=22 MW
 
  | powergrid=22 MW
 
  | cpu=105 tf
 
  | cpu=105 tf

Revision as of 09:39, 3 June 2014

Template:Work in Progress


EVE University Database
 
Ship Database
Echo
Echo
Angel Cartel
Angel Cartel
Faction Frigates
Echo Class
RELATED UNI-WIKI REFERENCES

Development
The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.

SHIP BONUSES

Role Bonus:
50% bonus to Small Projectile Turret damage
22.5% bonus to Small Projectile Turret tracking speed
22.5% bonus to Small Projectile Turret falloff
22.5% bonus to Small Projectile Turret optimal range

Required Skills
Training Time what's this?
8m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
22 MW
CPU
cpu output
105 tf
Capacitor
capacitor
125 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
4.35
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.00 km
Max Locked Targets
max. locked targets
3
LADAR Sensor
LADAR sensor strength
7 points
Sig. Radius
signature radius
46 m
Scan Res.
scan resolution
555 mm
Structure
Structure Hitpoints
structure hitpoints
225 HP
Mass
ship mass
1,157,000 kg
Volume
ship volume
17,660 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
200 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Echo is a Frigate provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics. The Echo is small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.

Skills

Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Echo.

Tactics

No sub-article about Echo roles or piloting tactics. You can write them here.

Notes

The Echo is the Angel Cartel Rookie Ship. This ship was given as a promo at Pax East 2013.