Difference between revisions of "Magnate"

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shipDNA=29248:11577;1:380;1:578;1:5973;1:1319;1:1319;1:1319;1:1319;1:31117;1:31117;1:31117;1::::|
 
shipDNA=29248:11577;1:380;1:578;1:5973;1:1319;1:1319;1:1319;1:1319;1:31117;1:31117;1:31117;1::::|
 
skills=|
 
skills=|
notes=This fit makes the Magnate into a small and agile freighter for fast travel in high-sec, or to use in low-sec to take your PI stuff from the customs office to a station. The cargohold max out at 1607.7m3 with this configuration. With a Prototype Cloaking Device II you are able to make the MWD/cloaking-trick if the gate is camped out.}}
+
notes=This fit makes the Magnate into a small and agile freighter for fast travel in high-sec, or to use in low-sec to take your PI stuff from the customs office to a station.</li><li> The cargohold max out at 1607.7m3 with this configuration.</li><li>With a Prototype Cloaking Device II you are able to make the MWD/cloaking-trick if the gate is camped out.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:52, 17 June 2014

EVE University Database
 
Ship Database
Magnate
Magnate
Amarr Empire
Amarr Empire
Standard Frigates
Magnate Class
RELATED UNI-WIKI REFERENCES

Development
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Anathema
Anathema.jpg
CornerT2s.png
Anathema
Covert Ops Magnate Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png20 MW Icon cpu.png280 tf
Icon velocity.png282 m/sec
Icon capacity.png190 m³
,Gold Magnate
Gold Magnate.jpg
CornerTFs.png
Gold Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png65 MW Icon cpu.png225 tf
Icon velocity.png500 m/sec
Icon capacity.png300 m³
,Silver Magnate
Silver Magnate.jpg
CornerTFs.png
Silver Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png60 MW Icon cpu.png200 tf
Icon velocity.png450 m/sec
Icon capacity.png250 m³
,Sarum Magnate
Sarum Magnate.jpg
CornerTFs.png
Sarum Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³
,Tash-Murkon Magnate
Tash-Murkon Magnate.jpg
CornerTFs.png
Tash-Murkon Magnate
Special Edition Frigates Magnate Class
Icon hi slot.png3 (2/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png26 MW Icon cpu.png230 tf
Icon velocity.png350 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
230 tf
Capacitor
capacitor
325 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
445 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,072,000 kg
Volume
ship volume
22,100 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Magnate is the Amarr Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Anathema. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.

Skills

Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.

Fitting

Exploration Basic
Magnate: Exploration Basic
EFT
[Magnate, Exploration Basic]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I

Relic Analyzer I
Data Analyzer I
Limited 1MN Microwarpdrive I

Drone Damage Amplifier I
Damage Control I
Energized Adaptive Nano Membrane I
100mm Reinforced Rolled Tungsten Plates I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hobgoblin I x1
Hobgoblin I x1
Hobgoblin I x1

Core Scanner Probe I x7

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Amarr Scout
Magnate: Amarr Scout
EFT
[Magnate, Amarr Scout]
Expanded Probe Launcher I
Prototype Cloaking Device I

Limited 1MN Microwarpdrive I
Eutectic Capacitor Charge Array
Eutectic Capacitor Charge Array

Photonic CPU Enhancer I
Beta Reactor Control: Capacitor Power Relay I
Local Hull Conversion Nanofiber Structure I
Local Hull Conversion Nanofiber Structure I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hornet EC-300 x5
Hornet EC-300 x3

Core Scanner Probe I x8
Combat Scanner Probe I x8

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • CPU Management 5
NOTES
  • Tough to fit, CPU wise. Add more CPU enhancers if necessary. T2 the nanofibers if money and skills allow.
  • Should be able to permarun the MWD. Adjust the nanofibers and relays if so.
  • Can fit combat and core scanner probes.
  • The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.


Cargonate
Magnate: Cargonate
EFT
[Magnate, Cargonate]
Prototype Cloaking Device II

Small Shield Extender II
Adaptive Invulnerability Field I
Limited 1MN Microwarpdrive I

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I



Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit makes the Magnate into a small and agile freighter for fast travel in high-sec, or to use in low-sec to take your PI stuff from the customs office to a station.
  • The cargohold max out at 1607.7m3 with this configuration.
  • With a Prototype Cloaking Device II you are able to make the MWD/cloaking-trick if the gate is camped out.


Tactics

While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Magnate has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.