Difference between revisions of "Talwar"

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m (→‎Fitting: removed obsolete comment about bonus to explosive)
(Holy shit guys this is not a fit database, just stop putting 10 variations of the same thing here.)
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==Fitting==
 
==Fitting==
 
+
{{ShipFitting
{{ShipFitting|
+
| ship=Talwar
ship=Talwar|
+
| shipTypeID=32878
shipTypeID=32878|
+
| fitName=Alpha Fleet
fitName=PvP Sniper|
+
| fitID=Alpha-Fleet
fitID=PvP-Sniper|
+
| low1name=Ballistic Control System I
high1name=Upgraded 'Malkuth' Light Missile Launcher|
+
| low1typeID=12274
high1typeID=8089|
+
| low2name=Emergency Damage Control I
high2name=Upgraded 'Malkuth' Light Missile Launcher|
+
| low2typeID=5841
high2typeID=8089|
+
| low3name=Nanofiber Internal Structure I
high3name=Upgraded 'Malkuth' Light Missile Launcher|
+
| low3typeID=2603
high3typeID=8089|
+
| mid1name=Prototype Sensor Booster, Targeting Range Script
high4name=Upgraded 'Malkuth' Light Missile Launcher|
+
| mid1typeID=6158
high4typeID=8089|
+
| charge1name=Targeting Range Script x1
high5name=Upgraded 'Malkuth' Light Missile Launcher|
+
| charge1typeID=29009
high5typeID=8089|
+
| mid2name=Low Frequency Sensor Suppressor I
high6name=Upgraded 'Malkuth' Light Missile Launcher|
+
| mid2typeID=5299
high6typeID=8089|
+
| mid3name=Limited 1MN Microwarpdrive I
high7name=Upgraded 'Malkuth' Light Missile Launcher|
+
| mid3typeID=5973
high7typeID=8089|
+
| high1name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
mid1name=Small Shield Extender II|
+
| high1typeID=8091
mid1typeID=380|
+
| charge2name=Caldari Navy Nova Light Missile x1
mid2name=Limited 1MN Microwarpdrive I|
+
| charge2typeID=27381
mid2typeID=5973|
+
| high2name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
mid3name=Sensor Booster II|
+
| high2typeID=8091
mid3typeID=1952|
+
| high3name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
low1name=Ballistic Control System II|
+
| high3typeID=8091
low1typeID=22291|
+
| high4name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
low2name=Ballistic Control System II|
+
| high4typeID=8091
low2typeID=22291|
+
| high5name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
low3name=Nanofiber Internal Structure II|
+
| high5typeID=8091
low3typeID=2605|
+
| high6name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
charge1name=Targeting Range Script x1|
+
| high6typeID=8091
charge1typeID=29009|
+
| high7name=Ample Light Missile Launcher, Caldari Navy Nova Light Missile
charge2name=Mjolnir Light Missile x1|
+
| high7typeID=8091
charge2typeID=212|
+
| rig1name=Small Hydraulic Bay Thrusters I
charge3name=open|
+
| rig1typeID=31598
charge4name=open|
+
| rig2name=Small Auxiliary Thrusters I
charge5name=open|
+
| rig2typeID=31105
rig1name=Small Core Defense Field Extender I|
+
| rig3name=Small Low Friction Nozzle Joints I
rig1typeID=31788|
+
| rig3typeID=31153
rig2name=Small Core Defense Field Extender I|
+
| charge3name=open
rig2typeID=31788|
+
| charge4name=open
rig3name=Small Anti-EM Screen Reinforcer I|
+
| charge5name=open
rig3typeID=31716|
+
| drone1name=open
difficulty=1|
+
| drone2name=open
warsop=A|
+
| drone3name=open
warsopReason=|
+
| drone4name=open
version=ODY 1.0|
+
| drone5name=open
shipDNA=32878:8089;7:380;1:1952;1:5973;1:2605;1:22291;2:31716;1:31788;2:212;1:29009;1::|
+
| skills=
skills=|
+
| showSKILLS=N
notes=As fitted, with all skills at V and before fleet boosts, this ship has 5.1 K EHP, flies at 1869 m/s (2404 m/s with MWD on overheat) and align in 4.9 s (3.8 s with MWD off)</li><li>Damage is 123 dps within 63 km with Caldari Navy Nova Light Missiles. Alpha is 1093.</li><li>The capacitor is stable.}}{{ShipFitting|
+
| notes=If you can't fit the Ample Light Missile Launcher's, use compacts. Only use Nova missiles, the hull gets a bonus to them.</li><li>Get a bunch of people (20+) and alpha things off the field. Make sure you have tackle.  
ship=Talwar|
+
| showNOTES=N
shipTypeID=32878|
+
| difficulty=0
fitName=Alpha Shield Buffer|
+
| warsop=A
fitID=Alpha-Shield-Buffer|
+
| warsopReason=
high1name=Experimental TE-2100 Light Missile Launcher|
+
| version=PHOEBE 1.0
high1typeID=7993|
+
| showTOC=Y
high2name=Experimental TE-2100 Light Missile Launcher|
+
| shipDNA=32878:12274;1:5841;1:2603;1:6158;1:29009;1:5299;1:5973;1:8091;7:27381;1:31598;1:31105;1:31153;1::
high2typeID=7993|
+
| fleetup=
high3name=Experimental TE-2100 Light Missile Launcher|
+
}}
high3typeID=7993|
 
high4name=Experimental TE-2100 Light Missile Launcher|
 
high4typeID=7993|
 
high5name=Experimental TE-2100 Light Missile Launcher|
 
high5typeID=7993|
 
high6name=Experimental TE-2100 Light Missile Launcher|
 
high6typeID=7993|
 
high7name=Experimental TE-2100 Light Missile Launcher|
 
high7typeID=7993|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium F-S9 Regolith Shield Induction|
 
mid2typeID=8517|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
low1name=Pseudoelectron Containment Field I|
 
low1typeID=5837|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Caldari Navy Nova Light Missile x1|
 
charge2typeID=27381|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Hydraulic Bay Thrusters I|
 
rig3typeID=31598|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:7993;7:1952;1:5973;1:8517;1:4254;1:5837;1:22291;1:31598;1:31716;1:31788;1:27381;1:29009;1::|
 
skills=|
 
notes=Jester's Trek fit of the week for 2013-08-15, see http://jestertrek.blogspot.ca/2013/08/fit-of-week-alpha-talwar.html</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 8.3 K EHP, flies at 1709 m/s (2404 m/s with MWD on overheat) and align in 5.8 s (4.5 s with MWD off)</li><li>Damage is 144 dps within 72 km with Caldari Navy Nova Light Missiles. Alpha is 1257.</li><li>The capacitor is stable.}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=PvP with point|
 
fitID=PvP-with-point|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=Light Missile Launcher II|
 
high4typeID=2404|
 
high5name=Light Missile Launcher II|
 
high5typeID=2404|
 
high6name=Light Missile Launcher II|
 
high6typeID=2404|
 
high7name=Light Missile Launcher II|
 
high7typeID=2404|
 
mid1name=Cap Recharger II|
 
mid1typeID=2032|
 
mid2name=Upgraded 1MN Microwarpdrive I|
 
mid2typeID=5971|
 
mid3name=Warp Disruptor II|
 
mid3typeID=3244|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Nanofiber Internal Structure II|
 
low2typeID=2605|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
charge1name=Nova Fury Light Missile x1|
 
charge1typeID=24497|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Thrusters I|
 
rig1typeID=31105|
 
rig2name=Small Auxiliary Thrusters I|
 
rig2typeID=31105|
 
rig3name=Small Auxiliary Thrusters I|
 
rig3typeID=31105|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:2404;7:2032;1:3244;1:5971;1:2605;2:22291;1:31105;3:24497;1::|
 
skills=|
 
notes=As fitted, with all skills at V and before fleet boosts, this ship has 3.3 K EHP, flies at 2165 m/s (3046 m/s with MWD on overheat) and align in 4.2 s (3.3 s with MWD off)</li><li>Damage is 208 dps within 45 km with Nova Fury Light Missiles. Alpha is 1535.</li><li>The capacitor is stable.}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=Meta Missiles MWD|
 
fitID=Meta-Missiles-MWD|
 
high1name=Experimental TE-2100 Light Missile Launcher|
 
high1typeID=7993|
 
high2name=Experimental TE-2100 Light Missile Launcher|
 
high2typeID=7993|
 
high3name=Experimental TE-2100 Light Missile Launcher|
 
high3typeID=7993|
 
high4name=Experimental TE-2100 Light Missile Launcher|
 
high4typeID=7993|
 
high5name=Experimental TE-2100 Light Missile Launcher|
 
high5typeID=7993|
 
high6name=Experimental TE-2100 Light Missile Launcher|
 
high6typeID=7993|
 
high7name=Experimental TE-2100 Light Missile Launcher|
 
high7typeID=7993|
 
mid1name=Upgraded 1MN Microwarpdrive I|
 
mid1typeID=5971|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=Sensor Booster II|
 
mid3typeID=1952|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit II|
 
low2typeID=1355|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Targeting Range Script x1|
 
charge1typeID=29009|
 
charge2name=Caldari Navy Scourge Light Missile x1|
 
charge2typeID=27361|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Ancillary Current Router I|
 
rig1typeID=31358|
 
rig2name=Small Anti-EM Screen Reinforcer I|
 
rig2typeID=31716|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:7993;7:1952;1:5971;1:8433;1:1236;1:1355;1:2048;1:31358;1:31716;1:31788;1:27361;1:29009;1::|
 
skills=Energy Grid Upgrades V|
 
notes=}}{{ShipFitting|
 
ship=Talwar|
 
shipTypeID=32878|
 
fitName=Wolfpack Talwar|
 
fitID=Wolfpack-Talwar|
 
high1name=Light Missile Launcher II|
 
high1typeID=2404|
 
high2name=Light Missile Launcher II|
 
high2typeID=2404|
 
high3name=Light Missile Launcher II|
 
high3typeID=2404|
 
high4name=Light Missile Launcher II|
 
high4typeID=2404|
 
high5name=Light Missile Launcher II|
 
high5typeID=2404|
 
high6name=Light Missile Launcher II|
 
high6typeID=2404|
 
high7name=Light Missile Launcher II|
 
high7typeID=2404|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=Low Frequency Sensor Suppressor I|
 
mid3typeID=5299|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11349|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=Nova Fury Light Missile x1|
 
charge2typeID=24497|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
rig3name=Small Anti-Explosive Pump I|
 
rig3typeID=31009|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=32878:2404;7:3244;1:5299;1:5973;1:2048;1:11349;1:11563;1:26929;2:31009;1:24497;1:29015;1::|
 
skills=|
 
notes=Let tackle frigs get point, maintain range and damp</li><li>Has good base speed, an okay buffer and a MWD bonus</li><li>With all skills at V this fit has 7382 EHP and flies at 1574 m/s</li><li>169 DPS with Nova Fury Light Missile at 47.5 km}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 21:55, 5 November 2014

EVE University Database
 
Ship Database
Talwar
Talwar
Minmatar Republic
Minmatar Republic
Standard Destroyers
Talwar Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
The Talwar is redolent of the renowned Minmatar practicality in terms of battle. Irrespective of numbers, firepower and circumstances, their strategy when engaged in combat often revolves around the same central tenet: Stay untouchable as much as you can, either by sneaking around or rushing in, do as much damage as fast as you can, and get out before you get killed.

As such, the Talwar does not come equipped to hang around forever on the battlefield. It is built to rush around at speed without getting caught, and to hit very hard and very, very fast.

SHIP BONUSES

Minmatar Destroyer bonuses (per skill level):
5% bonus to explosive Light Missile and Rocket damage
15% reduction in Microwarpdrive signature radius penalty
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
51 MW
CPU
cpu output
200 tf
Capacitor
capacitor
450 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
255 m/sec
Inertia Modifier
inertia modifier (agility)
2.9
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.63 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
60 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
800 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
850 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Talwar uses rockets or light missiles to fight smaller craft like Frigates or other Destroyers. Due to its unique bonus amongst Destroyers reducing the signature radius bloom of MicroWarp Drives it is the fastest Destroyer available and able to reach such speeds without increasing its own signature radius significantly.

Skills

Due to its short range and the ship heavily relying on speed, acquiring a good level of knowledge in Navigation skills can improve the ship's performance significantly. Missiles skills can increase the ship's damage output and range even more.

Fitting

Alpha Fleet
Talwar: Alpha Fleet
EFT
[Talwar, Alpha Fleet]
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile
Ample Light Missile Launcher, Caldari Navy Nova Light Missile

Prototype Sensor Booster, Targeting Range Script
Low Frequency Sensor Suppressor I
Limited 1MN Microwarpdrive I

Ballistic Control System I
Emergency Damage Control I
Nanofiber Internal Structure I

Small Hydraulic Bay Thrusters I
Small Auxiliary Thrusters I
Small Low Friction Nozzle Joints I



Targeting Range Script x1
Caldari Navy Nova Light Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If you can't fit the Ample Light Missile Launcher's, use compacts. Only use Nova missiles, the hull gets a bonus to them.
  • Get a bunch of people (20+) and alpha things off the field. Make sure you have tackle.


Tactics

As with all destroyers, the Talwar carries a great deal of firepower and very little tank. Unusually, it has a bonus to microwarpdrive signature bloom which, combined with its role bonus to missile range, makes it an excellent kiter, using range and speed to make up for a lack of tank. Fits vary in their emphasis on range as a defense, with some committing fully to range (and sometimes e-war) for defense and others mounting a small tank. Getting the most out of the ship's long-range capability requires fighting outside of point range; it is common for Talwars to forgo fitting tackle and instead rely on other ships to hold their targets.

Fitting a full rack of light missile launchers can be difficult; meta-1 launchers, which have the lowest CPU requirements, are commonly used to mitigate fitting difficulties.

Notes

  • While it's usually the best idea to fit as many guns or turrets as possible on a ship meant for DPS, the Talwar might make it necessary to ignore this common rule when trying to aim for longer range. (Why--is it because of requirements on power?)
  • This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.