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→Fitting: remove Sentry Sniper 2 as it is a terrible fit |
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shipDNA=645:7447;3:8585;1:24427;2:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:25896;2:25954;1:2456;5:23705;5:28211;5:28215;5:232;1:236;1:238;1:28999;1::| | shipDNA=645:7447;3:8585;1:24427;2:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:11269;2:25896;2:25954;1:2456;5:23705;5:28211;5:28215;5:232;1:236;1:238;1:28999;1::| | ||
skills=| | skills=| | ||
notes=PvE fit focusing on Sentry Drones and using a Micro Jump Drive and/or the small signature of Sentries (+ shield reps) to minimize incoming damage.</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and aligns in 17.6 s with AB on (11.8 s off). The cap will last for 5 min 15 s (not running AB or RSB).</li><li>Damage varies between 833 dps at 54 + 20 km using the Garde II drones and Uranium ammo and 712 dps at just above 100km with Bouncer II drones and Tungsten ammo.</li><li>Fit mission specific hardeners in place of the EANMs or a DDA with a Reactive Armor Hardener if you have problems with the tank.</li><li>The Hobgoblins can be used for small ships that get close, but the best defense might be to use the Micro Jump Drive to move away. Remember to recall your drones before you activate it!</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to either get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates or weapons that match your drones' range.</li><li>Requires Weapon Upgrades V, otherwise use meta modules (start with Damage Control) or fit other guns.}}{{ShipFitting| | notes=PvE fit focusing on Sentry Drones and using a Micro Jump Drive and/or the small signature of Sentries (+ shield reps) to minimize incoming damage.</li><li>With all skills at V and before boosts, this ship has 70.4 K EHP, flies at 366 m/s (481 m/s overheated) and aligns in 17.6 s with AB on (11.8 s off). The cap will last for 5 min 15 s (not running AB or RSB).</li><li>Damage varies between 833 dps at 54 + 20 km using the Garde II drones and Uranium ammo and 712 dps at just above 100km with Bouncer II drones and Tungsten ammo.</li><li>Fit mission specific hardeners in place of the EANMs or a DDA with a Reactive Armor Hardener if you have problems with the tank.</li><li>The Hobgoblins can be used for small ships that get close, but the best defense might be to use the Micro Jump Drive to move away. Remember to recall your drones before you activate it!</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to either get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates or weapons that match your drones' range.</li><li>Requires Weapon Upgrades V, otherwise use meta modules (start with Damage Control) or fit other guns.}} | ||
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The follow fit is of dubious quality and should be checked before it is unhidden. It has plates on a PvE fit and blasters to Snipe, while fitting dual prop for no good reason. | |||
{{ShipFitting| | |||
ship=Dominix| | ship=Dominix| | ||
shipTypeID=645| | shipTypeID=645| | ||
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shipDNA=645:3186;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:15729;1:20353;1:4397;1:25888;1:25920;1:2185;5:2456;5:23705;5:28211;5:28215;5:23043;3:29009;1::| | shipDNA=645:3186;3:24427;3:4383;1:6160;1:12068;1:24438;2:2048;1:3540;1:4405;3:15729;1:20353;1:4397;1:25888;1:25920;1:2185;5:2456;5:23705;5:28211;5:28215;5:23043;3:29009;1::| | ||
skills=| | skills=| | ||
notes=A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.</li><li>With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.</li><li>Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.</li><li>The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}}{{ShipFitting| | notes=A variation on the PvE fit above. Higher EHP, higher Sentry DPS and better weapons for targeting nearby ships.</li><li>With all skills at V and before boosts, this ship has 83.3 K EHP, flies at 343 m/s (451 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 22 s.</li><li>Damage varies between 773 dps at 68 + 12 km using the Garde II drones and 676 dps right at the extreme targeting range of 140 km with Bouncer II drones.</li><li>The Hammerheads or Hobgoblins in conjunction with the blaster guns should be used for small ships that get close. Note that while blaster guns have much better tracking than railgun, they won't be able to target close orbiting frigates or small drones by themselves.</li><li>The ship is not bonused for weapons, so any weapon can be fitted as preferred. Best is to get something with a range of 20 - 30 km with good tracking to deal with small drones or frigates. Dual Heavy Pulse, Dual 425mm Autocannons or Neutron Blasters are good choices.}} | ||
The preceding fit is of dubious quality and should be checked before it is unhidden. See the comment at the top of this hidden section. | |||
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{{ShipFitting| | |||
ship=Dominix| | ship=Dominix| | ||
shipTypeID=645| | shipTypeID=645| | ||