Difference between revisions of "Federation Navy Comet"
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Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it. | Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it. | ||
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+ | The comet is one of the most versatile t1 frigs. It is commonly flown in two variations: | ||
+ | Brawling (fitted with blasters), a small neut, and 2 drones it can devastate any t1 frigate (given that you get into range) | ||
+ | Scram kiting (with 150mm rail guns) and afterburner, this strategy allows to engage targets at 9k distances and far away targets (with spike or iron ammo), the drones allow for versatile dps to be applied at any range. | ||
+ | The scram kiting comet, is commonly active tank with a single armor repper and hull enhancing rigs (t2 ideally) | ||
==Skills== | ==Skills== |
Revision as of 20:33, 9 December 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
The comet is one of the most versatile t1 frigs. It is commonly flown in two variations: Brawling (fitted with blasters), a small neut, and 2 drones it can devastate any t1 frigate (given that you get into range) Scram kiting (with 150mm rail guns) and afterburner, this strategy allows to engage targets at 9k distances and far away targets (with spike or iron ammo), the drones allow for versatile dps to be applied at any range. The scram kiting comet, is commonly active tank with a single armor repper and hull enhancing rigs (t2 ideally)
Skills
Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.
Fitting
Light Neutron Blaster II
Light Neutron Blaster II
Small Unstable Power Fluctuator I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I
Small Processor Overclocking Unit I
Hobgoblin II x3
Warrior II x3
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge S x1
- A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.
- As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)
- The cap will last for 1 min 2 s
- Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter
- The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.
- The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Explosive Plating II
Small Ancillary Current Router I
Small Ancillary Current Router I
Hobgoblin II x3
Warrior II x3
Caldari Navy Antimatter Charge S x1
- A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.
- As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)
- The cap will last for 2 min 13 s
- Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.
150mm Railgun II
150mm Railgun II
Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Small Ancillary Armor Repairer
200mm Reinforced Rolled Tungsten Plates I
Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Hobgoblin II x3
Warrior II x3
Nanite Repair Paste x32
Federation Navy Antimatter Charge S x240
Federation Navy Iridium Charge S x240
- Kite your opponent at the edge of scram range, using approach and keep at range to ensure your tranversal stays low and your shots hit. Use antimatter and hobgoblins for anything you can scram and warriors and iridium for anything that is kiting you at long point range.
- This fit is quite viable with blasters, with some tweaks, but is less flexible with its lower range, and more suited to supporting a fleet with high DPS.
Tactics
No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.
Notes
There is also a reskinned version of the Comet, the Police Pursuit Comet, which has identical attributes to the Federation Navy Comet but a mostly white color scheme with grey and dark green Gallente accents, and of course blinking blue and red lights. It is usually slightly more expensive than its navy counterpart.