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Vega mantid (talk | contribs) No edit summary |
Al hubbard (talk | contribs) Fixed totally wrong ship skill bonuses |
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| info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. | | info=Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe. | ||
| bonuses=<b>Command Destroyers bonuses (per skill level):</b> | | bonuses=<b>Command Destroyers bonuses (per skill level):</b><br>5% reduction in Micro Jump Field Generator spool up time<br>2% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br><b>Minmatar Destroyer bonuses (per skill level):</b><br>10% Bonus to Light Missile and Rocket Damage<br>4% bonus to all shield resistances<br><b>Role Bonus:</b> <br>95% Reduction in Powergrid Requirements for Warfare Links | ||
<br>50% Reduction in MWD Penalty Signature Bloom | <br>50% Reduction in MWD Penalty Signature Bloom | ||
<br> | <br>• Can fit Micro Jump Field Generators | ||
<br> | <br>• Can fit one Warfare Link<br><br> | ||
| structurehp=655 HP | | structurehp=655 HP | ||
| shieldhp=830 HP | | shieldhp=830 HP | ||