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Griffin Navy Issue: Difference between revisions

From EVE University Wiki
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PvE - Not recommended as the Griffin has very little offensive capability.<br>
PvE - Not recommended as the Griffin has very little offensive capability.<br>
PvP - Solo
PvP - Solo
* Practise at the Libold frigate arena [[Frig FFA]], which is only 2 jumps from Aldrat. See how long you can last against other frigates! Use your long range to your advantage,target your opponent, colour match your jammer and activate as soon as they are in range. The non-matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vaporised. See how much more effective the right racial jammer module is against your opponent. Once engaged, practise aligning to a celestial so that you can warp out if your jam fails.
* Practice with fellow corp mates by asking in mummble or E-Uni chat. See how long you can last against other frigates!  
* Griffins are available fully fitted for free from the Alpha hangar at the Uni home station, PTS, Aldrat.  
* If you know which ship you will be going up against pre-fit the relevant racial jammers. If not use multi-spec unless you have sacrificed most of your mid-slots to fit a "rainbow" fit of jammers. Often worth carry racial jammers on-board; D-Scan the enemy ship and fit relevant jammer by either docking up or using a mobile depot before engaging.
PvP - Fleet
* Against larger ships; i.e. cruiser size plus you'll need to get in under the guns and orbit to maintain a good transverse. To get close either set the range by waiting at a 'zero' point eg. the beacon of faction war plexs or spiral in on your enemy rather than flying directly at them.
* You have the advantage of speed and being a small target so align to a celestial when an engagement starts, lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are yellow-boxed (someone starts locking you) and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor.
* If fighting multiple enemies consider jamming non-engaged targets rather than the one you are currently damaging; especially if they are repping your target or applying higher damage to you due to your lower transverse compared to them.  


More information on tactics and matching jammers to targets is at [[ECM Guide]]
More information on tactics and matching jammers to targets is at [[ECM Guide]]