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notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}} | notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}} | ||
==Fleet Up Fittings== | |||
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==Tactics== | ==Tactics== | ||