notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}{{ShipFitting|
notes=Skills listed are absolute minimums.</li><li>Don't expect to be able to scan anything down without some reasonable skills</li><li>For Null, upgrade your Relic Analyzer to T2</li><li>Items listed in lows are the choices, most people go with 3 of the same type</li><li>T2 cloak is included for MWD+Cloak trick}}
Development The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 7.5% bonus to Core and Combat Scanner Probe strength 5% reduction in Salvager duration Role Bonus: 5+ bonus to Relic and Data Analyzer virus strength
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
35 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
32.50 km
Max Locked Targets
4
LADAR Sensor
9 points
Sig. Radius
38 m
Scan Res.
465 mm
Structure
Structure Hitpoints
225 HP
Mass
1,123,000 kg
Volume
19,500 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
300 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
300 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Probe has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.