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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | For more info on fittings, please go [[Machariel/Fittings|here]] |
− | ship=Machariel|
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− | shipTypeID=17738|
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− | fitName=L4 Missions - Autocannons|
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− | fitID=pve-AC|
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− | high1name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high1typeID=9327|
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− | high2name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high2typeID=9327|
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− | high3name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high3typeID=9327|
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− | high4name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high4typeID=9327|
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− | high5name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high5typeID=9327|
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− | high6name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high6typeID=9327|
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− | high7name=800mm Heavy 'Scout' Repeating Cannon I|
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− | high7typeID=9327|
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− | high8name=Heavy Nosferatu II|
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− | high8typeID=12263|
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− | mid1name=Republic Fleet 100MN Afterburner|
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− | mid1typeID=15757|
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− | mid2name=Pith B-Type X-Large Shield Booster|
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− | mid2typeID=19204|
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− | mid3name=Adaptive Invulnerability Field II|
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− | mid3typeID=2281|
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− | mid4name=Pith B-Type Explosive Deflection Field|
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− | mid4typeID=19270|
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− | mid5name=Heavy Capacitor Booster II|
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− | mid5typeID=3578|
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− | low1name=Republic Fleet Gyrostabilizer|
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− | low1typeID=15806|
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− | low2name=Republic Fleet Gyrostabilizer|
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− | low2typeID=15806|
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− | low3name=Republic Fleet Gyrostabilizer|
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− | low3typeID=15806|
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− | low4name=Damage Control II|
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− | low4typeID=2048|
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− | low5name=Tracking Enhancer II|
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− | low5typeID=1999|
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− | low6name=Tracking Enhancer II|
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− | low6typeID=1999|
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− | low7name=Tracking Enhancer II|
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− | low7typeID=1999|
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− | drone1name=Warrior II x5|
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− | drone1typeID=2488|
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− | drone2name=Valkyrie II x5|
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− | drone2typeID=21640|
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− | drone3name=Hobgoblin II x5|
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− | drone3typeID=2456|
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− | drone4name=Light Shield Maintenance Bot I x5|
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− | drone4typeID=23719|
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− | drone5name=open|
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− | charge1name=Navy Cap Booster 800 x20|
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− | charge1typeID=32014|
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− | charge2name=Fusion L x5000|
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− | charge2typeID=199|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Semiconductor Memory Cell I|
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− | rig1typeID=25954|
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− | rig2name=Large Semiconductor Memory Cell I|
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− | rig2typeID=25954|
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− | rig3name=Large Semiconductor Memory Cell I|
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− | rig3typeID=25954|
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− | difficulty=1|
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− | warsop=G|
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− | warsopReason=Requires graduate title|
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− | version=RUBI 1.0|
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− | shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::|
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− | skills=|
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− | notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}
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− | | |
− | ==Fleet Up Fittings==
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− | <wikifit>17738</wikifit>
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| ==Tactics== | | ==Tactics== |
This article should be cleaned up or improved.
The reason is: By Manasi 16 Dec 2015
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.
SHIP BONUSES
Gallente Battleship bonuses (per skill level): 10% bonus to Large Projectile Turret falloff Minmatar Battleship bonuses (per skill level): 5% bonus to Large Projectile Turret damage Role Bonus: 25% bonus to Large Projectile Turret rate of fire 50% bonus to warp speed and warp acceleration
Required Skills
Training Time what's this?6d 16h 41m 50s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 7
Rig
3
large
Calibration 350
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Navigation |
Base Time to Warp 12.6 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 100 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,260 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 9,250 HP
Armor Resistances
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Shields |
Shield Capacity 9,320 HP
Shield Resistances
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Summary
The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.
Skills
Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
The Machariel can be found in a variety of roles and fleet sizes. In terms of PVE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PVP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.
Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the Nightmare has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.
Notes
show advanced ships |
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Caldari |
Gallente |
Minmatar |
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