Difference between revisions of "Maller"
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[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]] | [[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]] |
Revision as of 11:12, 6 June 2016
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.
In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.
Skills
Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Maller roles or piloting tactics. You can write them here.
Notes
You can add notes here.