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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
SHIP BONUSES
Amarr Carrier bonuses (per skill level): 5% bonus to Fighter damage 4% bonus to all armor resistances 5+ bonus to ship warp core strength 5% reduction in Weapon Disruption Burst Projector cycle time 2% bonus to Armored Command and Information Command burst strength and duration Role Bonus: • Can fit Networked Sensor Array • Can fit Burst Projectors • Can use two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light, Support and Heavy Fighters • Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
Required Skills
Training Time what's this?147d 13h 43m 40s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 6
Launchers 0
Turrets 0
Rig
3
capital
Calibration 400
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Navigation |
Base Time to Warp 86.366 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 90,000 m³
Light Fighter Squad Limit 3
Heavy Fighter Squad Limit 3
Support Fighter Squad Limit 2
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Targeting |
Max Tgt. Range 5,000.00 km
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Structure |
Structure Hitpoints 270,000 HP
Ship Maintenance Bay Capacity 2,500,000 m³
Fleet Hangar Capacity 50,000 m³
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Armor |
Armor Hitpoints 490,000 HP
Armor Resistances
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Shields |
Shield Capacity 230,000 HP
Shield Resistances
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Summary
The Aeon is the Amarr supercarrier. With a 4% bonus to armor resistances per level allowing the Aeon to mount a tank upwards of 40 million EHP, the Aeon is immensly popular among null-sec and low-sec alliances. This, combined with its supportive capabilities make it a common sight in null-sec strike fleets. In huge capital brawls its immense tank makes it relatively unfavorable to engage versus other ships which do more damage or are more expensive vessels. Like the Archon it is decisively inferior for a ratting carrier.
Skills
Further information about additional or recommended skills to pilot Aeon for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Aeon roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Aeon here.
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