Lif

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Ship Database
Lif
Lif
Minmatar Republic
Minmatar Republic
Force Auxiliaries
Lif Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

"I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
7.5% bonus to Shield Booster and Capacitor Booster amount
1% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Triage modules
• Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration
• Can only online one Capacitor Booster module

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
630,000 MW
CPU
cpu output
800 tf
Capacitor
capacitor
65,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
73.363 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
500 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
100.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
58 points
Sig. Radius
signature radius
10.40 km
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
100,000 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
16,500,000 m³
Cargo Capacity
cargo capacity
3,000 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
90,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
100,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Lif is the Minmatar Force Auxiliary. Like the other Force Auxiliaries, the Lif specializes in supporting friendly fleets through capital-level remote repair modules. While the Lif relies on shield boosters to keep itself alive, it can provide both shield and armor repairs to friendly ships, with equal efficiency.

With Minmatar Carrier to V and decent fleet armor command bursts, the Lif has the ability to cycle armor repairers once every 2 seconds, for unparalled subcapital logistics power. Lifs find themselves in both a shield and an armor repair role.

Skills

Further information about additional or recommended skills to pilot Lif for a specific or it's common role(s) can be written here.

Tactics

No sub-article about Lif roles or piloting tactics. You can write them here.

Patch History

Notes

In Norse mythology, Lif was one of the two humans who would survive Ragnarok.