Can Use Command Burst modules
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Ishukone
Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to shield hitpoints 10% bonus to Medium Hybrid Turret damage 3% bonus to Shield Command and Information Command burst strength and duration Caldari Battlecruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret optimal range 4% bonus to all shield resistances Role Bonus: • Can use 2 Command Burst modules 100% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Ferox
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Can use Command Burst module High amount of High Slots
1,150 MW 515 tf
145 m/sec
475 m³
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, Ferox Navy Issue
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Can use Command Burst module High amount of High Slots
1,250 MW 565 tf
170 m/sec
475 m³
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Ship Attributes
Fittings |
High 7
Launchers 2
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 23 points
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Structure |
Structure Hitpoints 3,900 HP
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Armor |
Armor Hitpoints 3,400 HP
Armor Resistances
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Shields |
Shield Capacity 5,300 HP
Shield Resistances
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Summary
The Vulture is the Caldari fleet command ship, designed as a railgun platform. With its second optimal range bonus replaced with a shield HP bonus, it has worse range and similar damage to its Tech 1 basis, the Ferox. In exchange, it is the tankiest shield command ship by far, making it the preferred booster for providing command bursts to large shield fleets. Its missile-using counterpart, the Nighthawk, has a higher damage potential.
Skills
Further information about additional or recommended skills to pilot Vulture for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Vulture roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vulture here.
Patch History
A long, long time ago...
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- [Every command ship] except the Sleipnir and Damnation is basically getting some kind of change to try and pull it into a higher amount of use.
- We're going to try and split the two sets of command ships a little more deliberately. [...] The fleet variations are generally going to move to being even more survivable and more long range focused so they actually have a chance at staying on field if they're not a Damnation. The Vulture is going to get a shield HP bonus to match the Damnation HP bonus.
- -CCP Rise, Talking In Stations - Zenith (CCP Devs) (timestamped video link)
- Command ship skill bonus to hybrid optimal range (10%/level) changed to 10% shield hp per level
- Scan resolution increased from 195 to 234 (+39 mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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