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Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 20% bonus to Afterburner velocity bonus Amarr Frigate bonuses (per skill level): 7.5% bonus to Small Energy Turret tracking speed Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Warp Scrambler and Warp Disruptor optimal range Role Bonus: 250% bonus to Small Energy Turret damage 80% reduction in Propulsion Jamming systems activation cost 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty 100% bonus to Interdiction Nullifier duration
Required Skills
Training Time what's this?17h 55m 0s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 2
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.1 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 500 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 1,000 HP
Shield Resistances
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Summary
The Imp was a prize for the top four teams of Alliance Tournament XIII.
Skills
Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.
Tactics
No sub-article about Imp roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imp here.
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Amarr |
Caldari |
Gallente |
Minmatar |
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