Draugur

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Ship Database
Draugur
CornerT2h.png
Draugur
Triglavian Collective
Triglavian Collective
Command Destroyers
Kikimora Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

A modification of the Collective's Kikimora-class destroyer, the Draugur design takes the core of the Triglavian hull design and completely overhauls it to produce a potent example of the command destroyer type of vessel. The Draugur's design has taken principles and technology from the Minmatar Bifrost-class of command destroyer, while retaining the energy systems and characteristic weaponry of Triglavian ships.

As a command destroyer, the Draugur can use command bursts and micro jump field generators, while its Triglavian core systems give it advantages in the use of energy neutralizer and pulse weapons, as well as remote armor repairers.

"The Kikimora hull is entirely viable for conversion to a command destroyer pattern and we believe it will be possible to incorporate the high-capacity power couplings for a micro jump field generator without difficulty. The couplings and related warp field systems will require additional shielding from the entropic radiation of the weapon system but this is offset by existing hull integrity thresholds being well above the tolerances for jump field use." – excerpt from a proposal from Core Complexion/Thukker Mix Elgoi VIII Collaborative Design Circle

SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% bonus to Skirmish Command and Information Command Burst effect strength and duration
5% reduction in Micro Jump Field Generator spool up time

Precursor Destroyer bonuses (per skill level):
30% bonus to Light Entropic Disintegrator optimal range
20% bonus to Light Entropic Disintegrator damage

Role Bonus:
•  Can use one Command Burst module
•  Can fit Micro Jump Field Generators
50% reduction in reactivation delay for Defender Launcher
95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
100% bonus to Remote Armor Repairer range
50% reduced Remote Armor Repairer capacitor need
50% reduced Energy Neutralizer capacitor need
50% reduced Smart Bomb capacitor need

Required Skills
Training Time what's this?
30d 9h 34m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kikimora
Kikimora.jpg
Kikimora
Precursor Destroyers Kikimora Class
Icon hi slot.png2 (0/1) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png55 MW Icon cpu.png174 tf
Icon velocity.png320 m/sec
Icon capacity.png360 m³

Ship Attributes

Fittings
Powergrid
powergrid
70 MW
CPU
cpu output
220 tf
Capacitor
capacitor
950 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/s
Inertia Modifier
inertia modifier (agility)
2.88
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
14 points
Sig. Radius
signature radius
62 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
1,010 HP
Mass
ship mass
1,450,000 kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
360 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
75
KIN
kinetic resistance
25
EXP
explosive resistance
65
Shields
Shield Capacity
shield hitpoints
475 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
85


Summary

The Draugur is the Triglavian Command Destroyer, introduced in the Invasion update. Following the Triglavian design principles, it has bonuses to skirmish and information Command Bursts. It is very unlike any other Command Destroyer, in that rather than being either a solo combat tackler or a pure Burst and Jump Field platform, it acts much more like an extremely heavy Kikimora that happens to have an onboard teleporter. As it is a T2 Triglavian hull, it is very expensive for its size, which limits its effective use cases. As a straight combat ship, it is also significantly weaker than the Kikimora, with both less damage and much less range, but it compensates for these weaknesses with hugely improved defenses, meaning it can be used, for example, as either a very heavy and blingy tackle ship which can teleport enemies out of position and potentially solo-kill them, or as a very durable Command Burst platform in an armored Kikimora fleet.

Skills

Further information about additional or recommended skills to pilot the Draugur for a specific or its common role(s) can be written here.

Tactics

You can add tactics here.

Notes

The Draugur was developed by the Minmatar Republic as a retrofit to the Kikimora, specifically to fight against the invading Triglavian ships.

Patch history

The Draugur was introduced in the Invasion Chapter 1 expansion (May 2019), alongside the Nergal and Ikitursa.