Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators
Required Skills
- Amarr Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Recon Ships I50m
- Spaceship Command V5d 22h 13m
- Signature Analysis V5d 22h 13m
- Covert Ops IV4d 4h 34m
Training Time what's this?47d 23h 41m
|
Grouping
▪ Variations Arbitrator
|
695 MW 370 tf
200 m/sec
345 m³
|
, Curse
|
900 MW 380 tf
205 m/sec
345 m³
|
|
Ship Attributes
Fittings |
High 4
Launchers 0
Turrets 3
Rig
3
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 11.19 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 50 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 872 HP
|
|
Armor |
Armor Hitpoints 1,800 HP
Armor Resistances
|
|
Shields |
Shield Capacity 788 HP
Shield Resistances
|
|
Summary
You can write a summary for Pilgrim here.
Skills
Further information about additional or recommended skills to pilot Pilgrim for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Pilgrim.
Tactics
No sub-article about Pilgrim roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Pilgrim here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|