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Gallente Federation |
Marauders |
Megathron Class |
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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Duvolle Labs
Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.
SHIP BONUSES
Gallente Battleship Skill Bonus: 5% bonus to large hybrid weapon damage and 10% bonus to the velocity factor of stasis webifiers per level Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 7.5% bonus to large hybrid weapon tracking per level Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams
Required Skills
- Gallente Battleship V47d 9h 46m
- Spaceship Command IV1d 1h 8m
- Gallente Cruiser IV5d 5h 42m
- Marauders I1h 23m
- Spaceship Command V5d 22h 13m
- Energy Grid Upgrades V11d 20h 26m
- Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?107d 2h 1m
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Grouping
▪ Variations Megathron Federate Issue
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18,600 MW 600 tf
115 m/sec
675 m³
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, Megathron
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15,500 MW 600 tf
122 m/sec
845 m³
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, Megathron Navy Issue
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16,275 MW 630 tf
130 m/sec
840 m³
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 4
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 17.5 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 75 Mbit/sec
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Targeting |
Magnetometric Sensor 13 points
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Structure |
Structure Hitpoints 8,200 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 7,300 HP
Armor Resistances
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Shields |
Shield Capacity 6,800 HP
Shield Resistances
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Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with easy due to its monsterous tank, mixed flight of heavy and medium drones, bonus to web effectiveness, and four double-damage blaster.
However, it does have a few glaring weaknesses. First, it's sensor strength is very weak - a dedicated (i.e. unharassed) ECM pilot can lock the Kronos down almost indefinitely. Second, it's scan resolution is very low - a single dampener can keep a Kronos out of the fight for a good deal of time whilst Marauder is trying to lock. Third, it's really, really slow. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Kronos.
Tactics
No sub-article about Kronos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kronos here.
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