Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Destroyer Skill Bonus: 5% bonus to rocket damage per level 5% bonus to rocket and missile explosion velocity per level Interdictors Skill Bonus: 5% bonus to missile velocity per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers
Required Skills
Amarr Frigate V11d 20h 26m
Spaceship Command I8m
Destroyers V11d 20h 26m
Spaceship Command III4h 26m
Interdictors I41m
Spaceship Command IV1d 1h 8m
Interceptors IV4d 4h 34m
Training Time what's this?
29d 3h 52m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
50 km
Max Locked Targets
6
RADAR Sensor
10 points
Sig. Radius
83 m
Scan Res.
525 mm
Structure
Structure Hitpoints
700 HP
Mass
1,371,000 kg
Volume
47,000 m³
Cargo Capacity
380 m³
Armor
Armor Hitpoints
751 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
30
Shields
Shield Capacity
600 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
60
Summary
The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Heretic is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The Heretic is a middle-of-the-road interdictor that can do its job but has some drawbacks. Its CPU is a little low for a missile boat, and its bonuses are specific to rockets rather than the flycatcher's more general rocket and missile bonuses.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.