High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
SHIP BONUSES
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level Command Ships Skill Bonus: 5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level Role Bonus: 99% reduction in Warfare Link module CPU need
Required Skills
- Minmatar Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Minmatar Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Heavy Assault Ships IV6d 6h 51m
- Weapon Upgrades V11d 20h 26m
- Spaceship Command V5d 22h 13m
- Assault Ships IV4d 4h 34m
Training Time what's this?108d 4h 38m
|
Grouping
▪ Variations Cyclone
|
Can use Command Burst module High Amount of High Slots
1,100 MW 550 tf
180 m/sec
450 m³
|
, Claymore
|
Can Use Command Burst modules High Amount of High Slots
1,100 MW 525 tf
170 m/sec
575 m³
|
|
Ship Attributes
Fittings |
High 8
Launchers 3
Turrets 7
Rig
2
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 12.2 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 40 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 3,363 HP
|
|
Armor |
Armor Hitpoints 3,844 HP
Armor Resistances
|
|
Shields |
Shield Capacity 4,324 HP
Shield Resistances
|
|
Summary
The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.
The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Fitting
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|