This article should be cleaned up or improved. The reason is: unspecified
Fittings: Slot layout and stat changes
RELATED UNI-WIKI REFERENCES
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Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level 5% bonus to all Armor Resistances per level
Required Skills
- Amarr Cruiser III22h 13m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
Training Time what's this?3d 4h 57m
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Grouping
▪ Variations Sacrilege
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1,100 MW 420 tf
200 m/sec
615 m³
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, Devoter
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High Amount of Low Slots
1,265 MW 368 tf
215 m/sec
375 m³
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 5
Rig
3
medium
Calibration 400
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Navigation |
Base Time to Warp 9.69 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 15 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 1,700 HP
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Armor |
Armor Hitpoints 2,300 HP
Armor Resistances
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Shields |
Shield Capacity 1,000 HP
Shield Resistances
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Summary
You can write a summary for Maller here.
Skills
Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.
Fitting
Template:Fittings Template:Fittings
Tactics
No sub-article about Maller roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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