Thorax
Thorax received an extra mid slot and extra CPU.
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The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. SHIP BONUSES
Gallente Cruiser Skill Bonus:
Ship Attributes
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Summary
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the Vexor is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m3 drone bay, so will also benefit greatly from drone skills.
Skills
The general skill requirements for a Thorax have those everyone could think of (gunnery skills, gallente cruiser skills, MWD skills, capacitor skills - especially energy management), and also good drone skills (Drones V, Drone Interfacing III-IV, you are going to use them later anyway if you choose to be a gallentean) as well, which can be trained with in 10 days, where T2 guns would require a bit more time.
For a beginner, drones might have 1/3 (down to around 1/7 when gunnery is a few millions high) of your total dps or even more, and they will work nicely on smaller targets since you might just be using heavy blasters.
While most thorax PVP fit uses shield tank, there are armor tanking thorax fittings as well. By using small turrents or similiar tactics, the tanking ability of a thorax might be as well as a Vexor.
Fitting
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Warp Scrambler II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I
Hammerhead II x5
Caldari Navy Antimatter Charge M x1
Caldari Navy Antimatter Charge S x1
- This is a solo fit. Reps are to enhance the tank and outlast your opponent.
- I know... mixed guns but small neutrons give you more options against frigates that go under your larger guns. You can swap everything to Med Electron Blasters.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
10MN Afterburner II
Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Medium Ancillary Current Router I
Hammerhead II x5
Antimatter Charge M x1
- Designed for small logi-supported gang PvP with a group of Thoraxs. MWD in for tackle then switch to AB for sig tanking.
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hammerhead II x5
Antimatter Charge M x1
- For logi-supported shield fleets.
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Balmer Series Tracking Disruptor I
Warp Scrambler II
Stasis Webifier II
Experimental 10MN Microwarpdrive I
1600mm Reinforced Steel Plates II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Tracking Speed Disruption Script x1
Antimatter Charge M x1
- This fit requires a 2% pg implant at all V or the plate can be meta.
- The ewar mod can be swtiched out for your prefrence.
Tactics
As a heavy damage dealer(usually from 230DPS up to more than 700DPS) and a weak tanker(usually less than 20k in EHP), Thorax can be often primaried in fleet combat.
For this reason, it might be better to decloak after your fleet has engaged ---- dont be the hero, since you have MWD fitted on most thorax fits it might only take you seconds to join the battle. If you do so, even if the enemy turns on you(which become less likely in large scaled battle), you have earned your teammate a good respite from focused fire.
Even though Thorax is usally a gunboat, drones can be a good part of your DPS, they have a good range(more than 25km), better accuracy on small targets, and they are not affected by ewar usually, so always remember to launch the drones in battle.
At last, hybrid turrents can change ammos in a short time, if you are using T2 medium blasters, bring a round full(400 for neutron, 600 for ion, 1000 for electron) of Null M charges with you just in case(they could be quite useful in OGC-like situations).
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.