Phantasm
RELATED UNI-WIKI REFERENCES
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As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved. SHIP BONUSES
Amarr Cruiser Skill Bonus:
Ship Attributes
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Summary
The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. Because of the two extra high slots, Nosferatus and Energy Transfers can be fit with ease, depending on the situation.
Skills
Further information about additional or recommended skills to pilot Phantasm for a specific or it's common role(s) can be written here.
Fitting
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Medium Diminishing Power System Drain I
Medium Diminishing Power System Drain I
Tracking Computer II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Heat Sink II
Heat Sink II
Heat Sink II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hobgoblin II x3
Optimal Range Script x1
Tracking Speed Script x1
Scorch M x3
- Phantasm is the cheapest pirate cruiser. As a natural shield tanker, an abundance of medium slots and low slots ensured its ability to fit as much as five damage enhancing modules and utility modules while still maintaining a decent tank. This promoted Phantasm's use in Incursion Vanguard fleets as an anti-frigate ship, and made it a decent choice in the cruiser side of the Assault site of Nation Consolidation Network when fit with an afterburner instead of a stasis webifier.
- Phantasm does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5 with all V skills, which is enough for Vanguard sites.
- The Medium energy vampires in its high slots greatly help the cap stability of the fit, though it requires constant micro-management to be effective. Alternatively, the utility high slots can be filled with energy transfer arrays to pair with Basilisks or other ship with energy transfer arrays.
Tactics
No sub-article about Phantasm roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Phantasm here.