The Moracha is what goes bump in the night. Built to be the ultimate tool of piracy and terror, this Recon Ship combines the electronic warfare and covert abilities of its class with the speed and ferocity that Angel Cartel cruisers are known for. The first ever capsuleer ship to use the Ixion ship hull, the distinctive appearance of the Moracha goes along with incredible combat capabilities that make it ideal for both solo and wolfpack hunting.
SHIP BONUSES
Special Ability: 25% bonus to Medium Projectile rate of fire Minmatar Cruiser Skill Bonus: 30% bonus to Medium Projectile Turret damage per level Gallente Cruiser Skill Bonus: 15% bonus to Medium Projectile Turret Falloff per level Recon Ships Skill Bonus: 30% bonus to Stasis Webifier range per level 20% reduction in CPU need for Cloaking Devices per level Role Bonus: Can fit Covert Ops Cloaks and Covert Cynosural Field Generators
Required Skills
Minmatar Frigate V11d 20h 26m
Spaceship Command I8m
Gallente Frigate V11d 20h 26m
Spaceship Command I8m
Covert Ops I33m
Spaceship Command III4h 26m
Electronics Upgrades V11d 20h 26m
CPU Management II47m
Power Grid Management II47m
Training Time what's this?
28d 19h 51m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
850 MW
CPU
400 tf
Capacitor
1415 GJ
High
4
Launchers
1
Turrets
3
Medium
6
Low
5
Rig
2
?
Calibration
350
Navigation
Max Velocity
440 m/s
Inertia Modifier
3.12
Warp Speed
13.5 AU/s
Base Time to Warp
4.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
30 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
57.5 km
Max Locked Targets
7
LADAR Sensor
21 points
Sig. Radius
30 m
Scan Res.
750 mm
Structure
Structure Hitpoints
450 HP
Mass
8,700,000 kg
Volume
85,000? m³
Cargo Capacity
320 m³
Armor
Armor Hitpoints
450 HP
Armor Resistances
EM
80
THR
10
KIN
25
EXP
51.25
Shields
Shield Capacity
500 HP
Shield Resistances
EM
50
THR
50
KIN
40
EXP
40
Summary
The Chremoas was a 2nd place prize of AT XI.
Skills
Further information about additional or recommended skills to pilot Chremoas for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Chremoas.
Tactics
No sub-article about Chremoas roles or piloting tactics. You can write them here.