Stabber

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EVE University Database
 
Ship Database
Stabber
Stabber
Minmatar Republic
Minmatar Republic
Standard Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES

The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.

SHIP BONUSES

Traits:
Minmatar Cruiser skill bonus per level:
5% bonus to Medium Projectile Turret firing speed
10% bonus to Medium Projectile Turret falloff

Required Skills
  • Minmatar Cruiser I41m
    • Spaceship Command II47m
    • Minmatar Destroyer III8h 53m
      • Minmatar Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vagabond
Vagabond.jpg
CornerT2s.png
Vagabond
Heavy Assault Cruisers Stabber Class
Icon hi slot.png6 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png925 MW Icon cpu.png400 tf
Icon velocity.png295 m/sec
Icon capacity.png460 m³
, Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
715 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
2
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
290 m/s
Inertia Modifier
inertia modifier (agility)
0.5
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
7.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
5
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
signature radius
100 m
Scan Res.
scan resolution
320 mm
Structure
Structure Hitpoints
structure hitpoints
1,300 HP
Mass
ship mass
11,400,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Armor
Armor Hitpoints
armor hitpoints
1,300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Stabber is the fastest T1 cruiser. Unfortunately it also has limited grid and CPU and limited slots. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper. If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery.

Skills

Further information about additional or recommended skills to pilot Stabber for a specific or it's common role(s) can be written here.

Fitting

PvE T2 Shield
Stabber: PvE T2 Shield
EFT
[Stabber, PvE T2 Shield]
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
220mm Medium 'Scout' Autocannon I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I

10MN Afterburner II
Adaptive Invulnerability Field II
Explosive Deflection Field II
Large Shield Extender II

Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I



Fusion M x1
Nova Heavy Assault Missile x1

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use lower meta level items if cost is an issue.
  • You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
  • Swap hardeners depending on mission npc faction.
PvP Solo Kiting
Stabber: PvP Solo Kiting
EFT
[Stabber, PvP Solo Kiting]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Small Energy Neutralizer II
Small Energy Neutralizer II

Warp Disruptor II
Small Capacitor Booster II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5

Navy Cap Booster 400 x1
Republic Fleet EMP M x1

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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use Faction ammo and fight at the edge of falloff. If they're still hitting you switch to Barrage and fight at the edge of warp disruptor range. You need Navy Cap Booster 400's otherwise your cap will drain in under a minute. Neut out any frigs that scram you and hit them with the drones while you run.
  • You can scale this back to an ultra cheap (and low SP) fit and get reimbursed through the ship replacement program, making this virtually free to lose after insurance.
HABD Tackle Veteran
Stabber: HABD Tackle Veteran
EFT
[Stabber, HABD Tackle Veteran]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Medium Diminishing Power System Drain I
Small 'Knave' Energy Drain

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5

EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
HABD Tackle Rookie
Stabber: HABD Tackle Rookie
EFT
[Stabber, HABD Tackle Rookie]
Medium Unstable Power Fluctuator I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Dual 180mm 'Scout' Autocannon I
Small Nosferatu II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Adaptive Nano Plating II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior I x5

EMP M x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Stabber roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.