Crow

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EVE University Database
 
Ship Database
Crow
CornerT2h.png
Crow
Caldari State
Caldari State
Interceptors
Condor Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Kaalakiota

As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.

SHIP BONUSES

Caldari Frigate Skill Bonus:
10% bonus to Kinetic Missile damage per level, 10% bonus to Missile Velocity per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:
80% reduction in Propulsion Jamming systems activation cost, immunity to non-targeted interdiction

Required Skills
  • Caldari Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
      • Navigation II47m
Training Time what's this?
23d 22h 40m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Condor
Condor.jpg
Condor
Standard Frigates Condor Class
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png35 MW Icon cpu.png185 tf
Icon velocity.png400 m/sec
Icon capacity.png130 m³
, Raptor
Raptor.jpg
CornerT2s.png
Raptor
Interceptors Condor Class
Icon highlights.pngFast Target Locking Time
Icon hi slot.png3 (1/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png38 MW Icon cpu.png160 tf
Icon velocity.png420 m/sec
Icon capacity.png92 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
160 tf
Capacitor
capacitor
315 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
430 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.29 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
32.5 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
36 m
Scan Res.
scan resolution
860 mm
Structure
Structure Hitpoints
structure hitpoints
375 HP
Mass
ship mass
1,065,000 kg
Volume
ship volume
18,000 m³
Cargo Capacity
cargo capacity
98 m³
Armor
Armor Hitpoints
armor hitpoints
325 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors.

The Crow has 4 mid slots like the Stiletto, allowing it a lot of flexibility for choosing tackle and/or shield tank modules. The Crow is notable for also having significantly more lock range than other fleet interceptors, which is a major plus given lock range is one of their weaknesses. These strengths make the Crow an excellent interceptor for pure tackling.

The Crow is also bonused for missiles and rockets, both for kinetic damage and range. The high kinetic damage bonus means the Crow can put out good DPS for a fleet inty. The Crow's range bonus also plays to the ship's strengths, allowing it to use its speed to kite and sling missiles at 60km, or to "rocket kite", using precision rockets or range rigs to fire rockets from out of overheated web range.

Skills

Further information about additional or recommended skills to pilot Crow for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Crow.

Tactics

No sub-article about Crow roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crow here.