Kestrel

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EVE University Database
 
Ship Database
Kestrel
Kestrel
Caldari State
Caldari State
Standard Frigates
Kestrel Class
RELATED UNI-WIKI REFERENCES

Development
The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Light Missile and Rocket damage
10% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Manticore
Manticore.jpg
CornerT2s.png
Manticore
Covert Ops Kestrel Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png5 (3/2) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png38 MW Icon cpu.png330 tf
Icon velocity.png280 m/sec
Icon capacity.png265 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
180 tf
Capacitor
capacitor
330 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.27
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,113,000 kg
Volume
ship volume
19,700 m³
Cargo Capacity
cargo capacity
160 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

As expected of the Caldari, the Kestrel is the premier T1 missile frigate. With 4 mid slots, it can be fit for PvP tackling, but it is not as well-suited to that role as the Condor or Merlin. The Kestrel makes an excellent frigate for level 1 missions, using the superior range of missiles to avoid damage.

Skills

Further information about additional or recommended skills to pilot Kestrel for a specific or it's common role(s) can be written here.

Fitting

Basic PvE
Kestrel: Basic PvE
EFT
[Kestrel, Basic PvE]
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher

Upgraded EM Ward Amplifier I
Small Shield Booster I
Limited 1MN Afterburner I
Medium F-S9 Regolith Shield Induction

Damage Control I
Local Power Plant Manager: Diagnostic System I

Small Ancillary Current Router I
Small Ancillary Current Router I



Mjolnir Light Missile x1

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FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Frigate III
  • Missile Launcher Operation I
  • Capacitor Systems Operation II
  • Capacitor Management II
  • Energy Grid Upgrades II
  • Light Missiles I
  • Shield Management III
  • Electronic Upgrades II
  • Power Grid Management III
NOTES
  • A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.
  • The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed.
  • As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)
  • Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s.
  • As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills.
Tackle
Kestrel: Tackle
EFT
[Kestrel, Tackle]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Damage Control II
Ballistic Control System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Kestrel roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.