Bhaalgorn
RELATED UNI-WIKI REFERENCES
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Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Bhaalgorn is a Blood Raider pirate faction battleship with bonuses to Energy Neutralizer and Nosferatu drain amount and Stasis Webifier range making it excellent for PvP of all fleet sizes, even through its quite high ISK cost.. The Bhaalgorn is a primarily Large Energy Turret using ship, as it gets an innate role bonus to Large Energy Turret Damage meaning that the turrets used in it's four Turret Hardpoints do the damage of eight turrets. Bhaalgorns are mostly found with Heavy Energy Neutralizers in their spare high slots, or in certain situations in all of their high slots, as the Amarr Battleship bonus to drain amount makes the Bhaalgorn deadly at capacitor warfare, being huge threats to even the biggest of ships. Due to the Bhaalgorn's slot layout of five mid slots and seven low slots, the Bhaalgorn is mostly found in an armor tanking configuration. This is beneficial as it also allows the pilot to fit Stasis Webifiers to the battleship, of which it is bonused to the range of.
The Bhaalgorn's bonus to Stasis Webifier range makes it a popular choice for Incursions, as it makes the ship able to easily hold down Sansha which makes the fleet's turret boats have an easier time hitting them. The ship's bonus to Energy Neutralizing makes it a popular choice for wormholes also, as it can bring the power of its bonused Energy Neutralizers upon the enemy whilst not endangering the mass limit of wormholes heavily.
Skills
Further information about additional or recommended skills to pilot Bhaalgorn for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor I
Target Painter II
Tracking Computer II
Tracking Computer II
Dark Blood Stasis Webifier
Dark Blood Stasis Webifier
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Steel Plates II
Large Anti-Explosive Pump I
Large Anti-Kinetic Pump I
Large Trimark Armor Pump I
Hobgoblin II x5
Hammerhead II x5
Tracking Speed Script x2
Optimal Range Script x2
Scorch L x4
Imperial Navy Multifrequency L x4
- Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.
- As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.
- Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.
- See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
100MN Microwarpdrive II
Dark Blood Heavy Capacitor Booster II
Ship Scanner II
Federation Navy Stasis Webifier
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Energized Adaptive Nano Membrane II
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermal Hardener II
1600mm Reinforced Steel Plates II
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Egress Port Maximizer I
Ogre II x3
Navy Cap Booster 800 x5
- Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 306.25 cap units per sec!
- Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.
- As fitted, with all skills at V and before boosts, this ship has 173K EHP (213K with hardeners overheated), flies at 832 m/s (1191 m/s with MWD overheated) and aligns in 12.7 s with MWD off (19.1 s with MWD on).
- The cap will last 1 min and 50 seconds with the MWD on. When the MWD is off it will last for 6 minutes and 45 Seconds.
- This ship is intended to be used with logistics for cap transfer and remote repairs, such as a triage fit Archon.
- To further improve neuting power it is recommended that at least a low-grade Talisman implant set is used. A low grade Talisman set is inexpensive (~130) mil and increases the the neuting amount to 419.3 units of cap per second.
- Many improvements can be made to this fit including T2 Rigs, C-type hardeners, faction/C-type EANM, faction neuts, and a deadspace MWD (Gist preferred).
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Heavy Diminishing Power System Drain I
Prototype 100MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
- A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 238.2 cap units per sec.
- As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)
- The cap will last 4 min, and is cap stable without the MWD.
Tactics
No sub-article about Bhaalgorn roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.