RELATED UNI-WIKI REFERENCES
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Development The Echo is a small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
SHIP BONUSES
Role Bonus: 50% bonus to Small Projectile Turret damage 22.5% bonus to Small Projectile Turret tracking speed 22.5% bonus to Small Projectile Turret falloff 22.5% bonus to Small Projectile Turret optimal range
Required Skills
Training Time what's this?8m 20s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 2
Launchers 1
Turrets 2
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Navigation |
Base Time to Warp 6.98 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 225 HP
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Armor |
Armor Hitpoints 200 HP
Armor Resistances
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Shields |
Shield Capacity 225 HP
Shield Resistances
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Summary
The Echo is a Frigate provided by the Angel Cartel to teach new pilots fleet combat doctrine and tactics. The Echo is small vessel, designed by the Angel Cartel to be easily missed in the heat of battle, while posing a viable threat in combat. As such, it is intended to rush in with guns blazing and subsequently escape without being eaten up by larger ships.
Skills
Further information about additional or recommended skills to pilot Reaper for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Echo.
Tactics
No sub-article about Echo roles or piloting tactics. You can write them here.
Notes
The Echo is the Angel Cartel Rookie Ship. This ship was given as a promo at Pax East 2013.
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